Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-05-15 11:25:39 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
0443723ea576b67e3abb0292ebfa8bf4bae974dc
opensim/OpenSim/Region/Examples/SimpleApp
History
MW d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
..
Properties
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
CpuCounterObject.cs
Start of replacing the old SceneObject/Primitive classes with the new versions.
2007-08-09 17:54:22 +00:00
FileSystemObject.cs
Start of replacing the old SceneObject/Primitive classes with the new versions.
2007-08-09 17:54:22 +00:00
MyNpcCharacter.cs
Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
2007-08-09 12:59:42 +00:00
MyWorld.cs
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
2007-07-22 11:44:36 +00:00
Program.cs
Start of replacing the old SceneObject/Primitive classes with the new versions.
2007-08-09 17:54:22 +00:00
Powered by Gitea Version: 1.25.5 Page: 50ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API