mirror of
https://github.com/opensim/opensim.git
synced 2026-06-02 16:45:35 +08:00
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
141 lines
4.2 KiB
C#
141 lines
4.2 KiB
C#
using libsecondlife;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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{
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/// <summary>
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/// A class for triggering remote scene events.
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/// </summary>
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public class EventManager
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{
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public delegate void OnFrameDelegate();
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public event OnFrameDelegate OnFrame;
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public delegate void OnBackupDelegate(Interfaces.IRegionDataStore datastore);
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public event OnBackupDelegate OnBackup;
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public delegate void OnNewClientDelegate(IClientAPI client);
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public event OnNewClientDelegate OnNewClient;
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public delegate void OnNewPresenceDelegate(ScenePresence presence);
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public event OnNewPresenceDelegate OnNewPresence;
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public delegate void OnRemovePresenceDelegate(LLUUID uuid);
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public event OnRemovePresenceDelegate OnRemovePresence;
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public delegate void OnParcelPrimCountUpdateDelegate();
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public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
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public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
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public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
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public delegate void OnScriptConsoleDelegate(string[] args);
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public event OnScriptConsoleDelegate OnScriptConsole;
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public delegate void OnShutdownDelegate();
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public event OnShutdownDelegate OnShutdown;
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public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
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public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
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public event ObjectGrabDelegate OnObjectGrab;
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public event OnPermissionErrorDelegate OnPermissionError;
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public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
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public event NewRezScript OnRezScript;
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public delegate void RemoveScript(uint localID, LLUUID itemID);
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public event RemoveScript OnRemoveScript;
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public void TriggerPermissionError(LLUUID user, string reason)
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{
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if (OnPermissionError != null)
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OnPermissionError(user, reason);
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}
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public void TriggerOnScriptConsole(string[] args)
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{
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if (OnScriptConsole != null)
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OnScriptConsole(args);
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}
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public void TriggerOnFrame()
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{
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if (OnFrame != null)
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{
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OnFrame();
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}
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}
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public void TriggerOnNewClient(IClientAPI client)
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{
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if (OnNewClient != null)
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OnNewClient(client);
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}
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public void TriggerOnNewPresence(ScenePresence presence)
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{
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if (OnNewPresence != null)
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OnNewPresence(presence);
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}
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public void TriggerOnRemovePresence(LLUUID uuid)
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{
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if (OnRemovePresence != null)
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{
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OnRemovePresence(uuid);
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}
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}
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public void TriggerOnBackup(Interfaces.IRegionDataStore dstore)
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{
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if (OnBackup != null)
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{
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OnBackup(dstore);
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}
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}
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public void TriggerParcelPrimCountUpdate()
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{
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if (OnParcelPrimCountUpdate != null)
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{
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OnParcelPrimCountUpdate();
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}
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}
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public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
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{
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if (OnParcelPrimCountAdd != null)
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{
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OnParcelPrimCountAdd(obj);
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}
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}
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public void TriggerShutdown()
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{
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if (OnShutdown != null)
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OnShutdown();
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}
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public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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if (OnObjectGrab != null)
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OnObjectGrab(localID, offsetPos, remoteClient);
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}
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public void TriggerRezScript(uint localID, LLUUID itemID, string script)
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{
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if (OnRezScript != null)
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{
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OnRezScript(localID, itemID, script);
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}
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}
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public void TriggerRemoveScript(uint localID, LLUUID itemID)
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{
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if (OnRemoveScript != null)
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{
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OnRemoveScript(localID, itemID);
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}
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}
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}
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}
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