mirror of
https://github.com/opensim/opensim.git
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137 lines
3.5 KiB
C#
137 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Framework
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{
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public class ConfigSettings
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{
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private string m_physicsEngine;
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public string PhysicsEngine
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{
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get { return m_physicsEngine; }
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set { m_physicsEngine = value; }
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}
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private string m_meshEngineName;
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public string MeshEngineName
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{
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get { return m_meshEngineName; }
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set { m_meshEngineName = value; }
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}
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private bool m_standalone;
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public bool Standalone
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{
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get { return m_standalone; }
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set { m_standalone = value; }
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}
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private bool m_see_into_region_from_neighbor;
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public bool See_into_region_from_neighbor
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{
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get { return m_see_into_region_from_neighbor; }
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set { m_see_into_region_from_neighbor = value; }
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}
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private string m_storageDll;
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public string StorageDll
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{
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get { return m_storageDll; }
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set { m_storageDll = value; }
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}
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private string m_clientstackDll;
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public string ClientstackDll
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{
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get { return m_clientstackDll; }
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set { m_clientstackDll = value; }
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}
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private bool m_physicalPrim;
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public bool PhysicalPrim
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{
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get { return m_physicalPrim; }
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set { m_physicalPrim = value; }
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}
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private bool m_standaloneAuthenticate = false;
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public bool StandaloneAuthenticate
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{
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get { return m_standaloneAuthenticate; }
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set { m_standaloneAuthenticate = value; }
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}
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private string m_standaloneWelcomeMessage = null;
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public string StandaloneWelcomeMessage
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{
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get { return m_standaloneWelcomeMessage; }
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set { m_standaloneWelcomeMessage = value; }
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}
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private string m_standaloneInventoryPlugin;
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public string StandaloneInventoryPlugin
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{
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get { return m_standaloneInventoryPlugin; }
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set { m_standaloneInventoryPlugin = value; }
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}
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private string m_standaloneAssetPlugin;
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public string StandaloneAssetPlugin
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{
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get { return m_standaloneAssetPlugin; }
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set { m_standaloneAssetPlugin = value; }
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}
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private string m_standaloneUserPlugin;
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public string StandaloneUserPlugin
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{
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get { return m_standaloneUserPlugin; }
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set { m_standaloneUserPlugin = value; }
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}
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private string m_standaloneInventorySource;
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public string StandaloneInventorySource
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{
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get { return m_standaloneInventorySource; }
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set { m_standaloneInventorySource = value; }
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}
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private string m_standaloneAssetSource;
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public string StandaloneAssetSource
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{
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get { return m_standaloneAssetSource; }
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set { m_standaloneAssetSource = value; }
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}
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private string m_standaloneUserSource;
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public string StandaloneUserSource
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{
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get { return m_standaloneUserSource; }
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set { m_standaloneUserSource = value; }
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}
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private string m_assetStorage = "local";
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public string AssetStorage
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{
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get { return m_assetStorage; }
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set { m_assetStorage = value; }
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}
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}
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}
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