Files
opensim/OpenSim/Region/Examples/SimpleApp/PulseScript.cs
MW a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00

53 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Scripting;
using OpenSim.Region.Environment.Scenes;
namespace SimpleApp
{
public class PulseScript :IScript
{
ScriptInfo script;
private libsecondlife.LLVector3 pulse = new libsecondlife.LLVector3(0.1f, 0.1f, 0.1f);
public string getName()
{
return "pulseScript 0.1";
}
public void Initialise(ScriptInfo scriptInfo)
{
script = scriptInfo;
script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
}
void events_OnNewPresence(ScenePresence presence)
{
script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
}
void events_OnFrame()
{
foreach(EntityBase ent in this.script.world.Entities.Values)
{
if (ent is SceneObject)
{
SceneObject prim = (SceneObject)ent;
if ((prim.rootPrimitive.Scale.X > 1) && (prim.rootPrimitive.Scale.Y > 1) && (prim.rootPrimitive.Scale.Z > 1))
{
this.pulse = new libsecondlife.LLVector3(-0.1f, -0.1f, -0.1f);
}
else if ((prim.rootPrimitive.Scale.X < 0.2f) && (prim.rootPrimitive.Scale.Y < 0.2f) && (prim.rootPrimitive.Scale.Z < 0.2f))
{
pulse = new libsecondlife.LLVector3(0.1f, 0.1f, 0.1f);
}
prim.rootPrimitive.ResizeGoup( prim.rootPrimitive.Scale + pulse);
}
}
}
}
}