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486 lines
21 KiB
C#
486 lines
21 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using OpenMetaverse;
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using log4net;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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using OpenSim.Grid.Communications.OGS1;
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namespace OpenSim.Grid.UserServer
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{
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/// <summary>
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/// Grid user server main class
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/// </summary>
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public class OpenUser_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected UserConfig Cfg;
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public UserManager m_userManager;
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public UserLoginService m_loginService;
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public GridInfoService m_gridInfoService;
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public MessageServersConnector m_messagesService;
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private UUID m_lastCreatedUser = UUID.Random();
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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m_log.Info("Launching UserServer...");
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OpenUser_Main userserver = new OpenUser_Main();
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userserver.Startup();
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userserver.Work();
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}
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public OpenUser_Main()
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{
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m_console = new ConsoleBase("User", this);
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MainConsole.Instance = m_console;
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}
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public void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.Prompt();
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}
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}
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protected override void StartupSpecific()
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{
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Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
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m_stats = StatsManager.StartCollectingUserStats();
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m_log.Info("[STARTUP]: Establishing data connection");
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IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);
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StartupUserManager(inventoryService);
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m_userManager.AddPlugin(Cfg.DatabaseProvider, Cfg.DatabaseConnect);
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m_gridInfoService = new GridInfoService();
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StartupLoginService(inventoryService);
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m_messagesService = new MessageServersConnector();
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m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation;
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m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff;
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m_messagesService.OnAgentLocation += HandleAgentLocation;
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m_messagesService.OnAgentLeaving += HandleAgentLeaving;
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m_messagesService.OnRegionStartup += HandleRegionStartup;
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m_messagesService.OnRegionShutdown += HandleRegionShutdown;
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m_log.Info("[STARTUP]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(Cfg.HttpPort);
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AddHttpHandlers();
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m_httpServer.Start();
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}
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/// <summary>
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/// Start up the user manager
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/// </summary>
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/// <param name="inventoryService"></param>
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protected virtual void StartupUserManager(IInterServiceInventoryServices inventoryService)
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{
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m_userManager = new UserManager(new OGS1InterServiceInventoryService(Cfg.InventoryUrl));
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}
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/// <summary>
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/// Start up the login service
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/// </summary>
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/// <param name="inventoryService"></param>
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protected virtual void StartupLoginService(IInterServiceInventoryServices inventoryService)
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{
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m_loginService = new UserLoginService(
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m_userManager, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg);
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}
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protected virtual void AddHttpHandlers()
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{
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m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
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m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
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//
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// Get the minimum defaultLevel to access to the grid
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//
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m_loginService.setloginlevel((int)Cfg.DefaultUserLevel);
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if (Cfg.EnableLLSDLogin)
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{
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m_httpServer.SetDefaultLLSDHandler(m_loginService.LLSDLoginMethod);
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}
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m_httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
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m_httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
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m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
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m_httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
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m_httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
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m_httpServer.AddXmlRPCHandler("update_user_friend_perms",
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m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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m_httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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m_httpServer.AddXmlRPCHandler("get_avatar_appearance", m_userManager.XmlRPCGetAvatarAppearance);
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m_httpServer.AddXmlRPCHandler("update_avatar_appearance", m_userManager.XmlRPCUpdateAvatarAppearance);
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m_httpServer.AddXmlRPCHandler("update_user_current_region", m_userManager.XmlRPCAtRegion);
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m_httpServer.AddXmlRPCHandler("logout_of_simulator", m_userManager.XmlRPCLogOffUserMethodUUID);
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m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", m_userManager.XmlRPCGetAgentMethodUUID);
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m_httpServer.AddXmlRPCHandler("check_auth_session", m_userManager.XmlRPCCheckAuthSession);
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m_httpServer.AddXmlRPCHandler("set_login_params", m_loginService.XmlRPCSetLoginParams);
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m_httpServer.AddXmlRPCHandler("region_startup", m_messagesService.RegionStartup);
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m_httpServer.AddXmlRPCHandler("region_shutdown", m_messagesService.RegionShutdown);
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m_httpServer.AddXmlRPCHandler("agent_location", m_messagesService.AgentLocation);
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m_httpServer.AddXmlRPCHandler("agent_leaving", m_messagesService.AgentLeaving);
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// Message Server ---> User Server
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m_httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer);
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m_httpServer.AddXmlRPCHandler("agent_change_region", m_messagesService.XmlRPCUserMovedtoRegion);
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m_httpServer.AddXmlRPCHandler("deregister_messageserver", m_messagesService.XmlRPCDeRegisterMessageServer);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info",
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m_gridInfoService.RestGetGridInfoMethod));
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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m_httpServer.AddStreamHandler(
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new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
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m_httpServer.AddXmlRPCHandler("update_user_profile", m_userManager.XmlRpcResponseXmlRPCUpdateUserProfile);
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// Handler for OpenID avatar identity pages
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m_httpServer.AddStreamHandler(new OpenIdStreamHandler("GET", "/users/", m_loginService));
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// Handlers for the OpenID endpoint server
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m_httpServer.AddStreamHandler(new OpenIdStreamHandler("POST", "/openid/server/", m_loginService));
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m_httpServer.AddStreamHandler(new OpenIdStreamHandler("GET", "/openid/server/", m_loginService));
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}
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public void do_create(string[] args)
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{
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switch (args[0])
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{
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case "user":
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CreateUser(args);
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break;
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}
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}
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/// <summary>
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/// Execute switch for some of the reset commands
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/// </summary>
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/// <param name="args"></param>
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protected void Reset(string[] args)
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{
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if (args.Length == 0)
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return;
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switch (args[0])
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{
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case "user":
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switch (args[1])
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{
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case "password":
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ResetUserPassword(args);
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break;
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}
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break;
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}
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}
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/// <summary>
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/// Create a new user
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/// </summary>
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/// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email</param>
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protected void CreateUser(string[] cmdparams)
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{
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string firstName;
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string lastName;
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string password;
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string email;
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uint regX = 1000;
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uint regY = 1000;
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if (cmdparams.Length < 2)
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firstName = MainConsole.Instance.CmdPrompt("First name", "Default");
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else firstName = cmdparams[1];
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if (cmdparams.Length < 3)
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lastName = MainConsole.Instance.CmdPrompt("Last name", "User");
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else lastName = cmdparams[2];
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if (cmdparams.Length < 4)
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password = MainConsole.Instance.PasswdPrompt("Password");
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else password = cmdparams[3];
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if (cmdparams.Length < 5)
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regX = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region X", regX.ToString()));
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else regX = Convert.ToUInt32(cmdparams[4]);
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if (cmdparams.Length < 6)
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regY = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region Y", regY.ToString()));
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else regY = Convert.ToUInt32(cmdparams[5]);
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if (cmdparams.Length < 7)
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email = MainConsole.Instance.CmdPrompt("Email", "");
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else email = cmdparams[6];
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if (null == m_userManager.GetUserProfile(firstName, lastName))
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{
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m_lastCreatedUser = m_userManager.AddUser(firstName, lastName, password, email, regX, regY);
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}
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else
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{
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m_log.ErrorFormat("[USERS]: A user with the name {0} {1} already exists!", firstName, lastName);
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}
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}
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/// <summary>
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/// Reset a user password.
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/// </summary>
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/// <param name="cmdparams"></param>
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private void ResetUserPassword(string[] cmdparams)
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{
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string firstName;
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string lastName;
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string newPassword;
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if (cmdparams.Length < 3)
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firstName = MainConsole.Instance.CmdPrompt("First name");
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else firstName = cmdparams[2];
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if ( cmdparams.Length < 4 )
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lastName = MainConsole.Instance.CmdPrompt("Last name");
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else lastName = cmdparams[3];
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if ( cmdparams.Length < 5 )
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newPassword = MainConsole.Instance.PasswdPrompt("New password");
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else newPassword = cmdparams[4];
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m_userManager.ResetUserPassword(firstName, lastName, newPassword);
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}
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "create":
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do_create(cmdparams);
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break;
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case "reset":
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Reset(cmdparams);
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break;
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case "login-level":
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// Set the minimal level to allow login
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// Usefull to allow grid update without worrying about users.
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// or fixing critical issue
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if (cmdparams.Length == 1)
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{
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int level = Convert.ToInt32(cmdparams[0]);
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m_loginService.setloginlevel(level);
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}
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break;
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case "login-reset":
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m_loginService.setloginlevel(0);
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break;
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case "login-text":
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if (cmdparams.Length == 1)
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{
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m_loginService.setwelcometext(cmdparams[0]);
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}
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break;
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case "test-inventory":
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// RestObjectPosterResponse<List<InventoryFolderBase>> requester = new RestObjectPosterResponse<List<InventoryFolderBase>>();
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// requester.ReturnResponseVal = TestResponse;
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// requester.BeginPostObject<UUID>(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
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SynchronousRestObjectPoster.BeginPostObject<UUID, List<InventoryFolderBase>>(
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"POST", Cfg.InventoryUrl + "RootFolders/", m_lastCreatedUser);
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break;
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case "logoff-user":
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if (cmdparams.Length >= 3)
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{
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string firstname = cmdparams[0];
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string lastname = cmdparams[1];
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string message = "";
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for (int i = 2; i < cmdparams.Length; i++)
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message += " " + cmdparams[i];
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UserProfileData theUser = null;
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try
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{
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theUser = m_loginService.GetTheUser(firstname, lastname);
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}
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catch (Exception)
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{
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m_log.Error("[LOGOFF]: Error getting user data from the database.");
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}
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if (theUser != null)
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{
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if (theUser.CurrentAgent != null)
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{
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if (theUser.CurrentAgent.AgentOnline)
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{
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m_log.Info("[LOGOFF]: Logging off requested user!");
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m_loginService.LogOffUser(theUser, message);
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theUser.CurrentAgent.AgentOnline = false;
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m_loginService.CommitAgent(ref theUser);
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}
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else
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{
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m_log.Info(
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"[LOGOFF]: User Doesn't appear to be online, sending the logoff message anyway.");
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m_loginService.LogOffUser(theUser, message);
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theUser.CurrentAgent.AgentOnline = false;
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m_loginService.CommitAgent(ref theUser);
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}
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}
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else
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{
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m_log.Error(
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"[LOGOFF]: Unable to logoff-user. User doesn't have an agent record so I can't find the simulator to notify");
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}
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}
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else
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{
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m_log.Info("[LOGOFF]: User doesn't exist in the database");
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}
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}
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else
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{
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m_log.Error(
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"[LOGOFF]: Invalid amount of parameters. logoff-user takes at least three. Firstname, Lastname, and message");
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}
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break;
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}
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}
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protected override void ShowHelp(string[] helpArgs)
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{
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base.ShowHelp(helpArgs);
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m_console.Notice("create user - create a new user");
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m_console.Notice("logoff-user <firstname> <lastname> <message> - logs off the specified user from the grid");
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m_console.Notice("reset user password - reset a user's password.");
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m_console.Notice("login-level <value> - Set the miminim userlevel allowed To login.");
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m_console.Notice("login-reset - reset the login level to its default value.");
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m_console.Notice("login-text <text to print during the login>");
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}
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public override void ShutdownSpecific()
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{
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m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
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}
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public void TestResponse(List<InventoryFolderBase> resp)
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{
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m_console.Notice("response got");
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}
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public void NotifyMessageServersUserLoggOff(UUID agentID)
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{
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m_messagesService.TellMessageServersAboutUserLogoff(agentID);
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}
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public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID,
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ulong regionhandle, float positionX, float positionY,
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float positionZ, string firstname, string lastname)
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{
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m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
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positionY, positionZ, firstname, lastname);
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}
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public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle)
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{
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m_userManager.HandleAgentLocation(agentID, regionID, regionHandle);
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}
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public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle)
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{
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m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle);
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}
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public void HandleRegionStartup(UUID regionID)
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{
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// This might seem strange, that we send this back to the
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// server it came from. But there is method to the madness.
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// There can be multiple user servers on the same database,
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// and each can have multiple messaging servers. So, we send
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// it to all known user servers, who send it to all known
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// message servers. That way, we should be able to finally
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// update presence to all regions and thereby all friends
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//
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m_userManager.HandleRegionStartup(regionID);
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m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
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}
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public void HandleRegionShutdown(UUID regionID)
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{
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// This might seem strange, that we send this back to the
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// server it came from. But there is method to the madness.
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// There can be multiple user servers on the same database,
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// and each can have multiple messaging servers. So, we send
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// it to all known user servers, who send it to all known
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// message servers. That way, we should be able to finally
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// update presence to all regions and thereby all friends
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//
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m_userManager.HandleRegionShutdown(regionID);
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m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
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}
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}
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}
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