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0c466b28bbfeac8a4e0c3c61038290621c4f9f4f
opensim
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OpenSim
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John Hurliman
0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
2009-10-27 16:24:43 -07:00
..
Application
Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
2009-10-26 16:48:43 -07:00
ClientStack
Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks
2009-10-27 14:16:01 -07:00
Communications
Formatting cleanup.
2009-10-01 01:17:47 +09:00
CoreModules
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
DataSnapshot
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
Examples
/SimpleModule
Merge branch 'master' into vehicles
2009-10-22 07:12:10 +01:00
Framework
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
2009-10-27 16:24:43 -07:00
OptionalModules
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
Physics
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
2009-10-27 16:24:43 -07:00
ReplaceableModules
Some module reshuffling, no user functionality yet
2009-07-10 20:46:16 +00:00
ScriptEngine
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
2009-10-27 13:31:04 -07:00
UserStatistics
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
2009-10-23 01:02:36 -07:00