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0cd698d82bc8f0fca4444a2691cd43147deb02a5
opensim/OpenSim/Region/CoreModules/World/Sound
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Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
..
SoundModule.cs
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
2012-07-31 22:52:17 +01:00
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