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https://github.com/opensim/opensim.git
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* Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty * Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects * Prevent LLClientView.Close() from being called twice every disconnect * Removed the packet resend limit and improved the client timeout check
211 lines
7.8 KiB
C#
211 lines
7.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Net;
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using BclExtras.Collections;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Maps from client AgentID and RemoteEndPoint values to IClientAPI
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/// references for all of the connected clients
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/// </summary>
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public class ClientManager
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{
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#region IComparers
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private sealed class UUIDComparer : IComparer<UUID>
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{
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public int Compare(UUID x, UUID y)
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{
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return x.CompareTo(y);
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}
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}
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private sealed class IPEndPointComparer : IComparer<IPEndPoint>
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{
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public int Compare(IPEndPoint x, IPEndPoint y)
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{
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if (x == null && y == null)
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return 0;
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else if (x == null)
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return -1;
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else if (y == null)
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return 1;
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int result = x.Address.Address.CompareTo(y.Address.Address);
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if (result == 0) result = x.Port.CompareTo(y.Port);
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return result;
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}
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}
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#endregion IComparers
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/// <summary>An immutable dictionary mapping from <seealso cref="UUID"/>
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/// to <seealso cref="IClientAPI"/> references</summary>
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private ImmutableMap<UUID, IClientAPI> m_dict;
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/// <summary>An immutable dictionary mapping from <seealso cref="IPEndPoint"/>
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/// to <seealso cref="IClientAPI"/> references</summary>
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private ImmutableMap<IPEndPoint, IClientAPI> m_dict2;
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/// <summary>Immutability grants thread safety for concurrent reads and
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/// read-writes, but not concurrent writes</summary>
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private object m_writeLock = new object();
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/// <summary>Number of clients in the collection</summary>
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public int Count { get { return m_dict.Count; } }
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/// <summary>
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/// Default constructor
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/// </summary>
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public ClientManager()
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{
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m_dict = new ImmutableMap<UUID, IClientAPI>(new UUIDComparer());
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m_dict2 = new ImmutableMap<IPEndPoint, IClientAPI>(new IPEndPointComparer());
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}
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/// <summary>
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/// Add a client reference to the collection if it does not already
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/// exist
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/// </summary>
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/// <param name="value">Reference to the client object</param>
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/// <returns>True if the client reference was successfully added,
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/// otherwise false if the given key already existed in the collection</returns>
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public bool Add(IClientAPI value)
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{
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lock (m_writeLock)
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{
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if (!m_dict.ContainsKey(value.AgentId) && !m_dict2.ContainsKey(value.RemoteEndPoint))
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{
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m_dict = m_dict.Add(value.AgentId, value);
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m_dict2 = m_dict2.Add(value.RemoteEndPoint, value);
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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/// <summary>
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/// Remove a client from the collection
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/// </summary>
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/// <param name="key">UUID of the client to remove</param>
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/// <returns>True if a client was removed, or false if the given UUID
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/// was not present in the collection</returns>
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public bool Remove(UUID key)
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{
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lock (m_writeLock)
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{
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IClientAPI client;
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if (m_dict.TryGetValue(key, out client))
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{
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m_dict = m_dict.Delete(key);
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m_dict2 = m_dict2.Delete(client.RemoteEndPoint);
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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/// <summary>
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/// Resets the client collection
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/// </summary>
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public void Clear()
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{
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lock (m_writeLock)
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{
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m_dict = new ImmutableMap<UUID, IClientAPI>(new UUIDComparer());
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m_dict2 = new ImmutableMap<IPEndPoint, IClientAPI>(new IPEndPointComparer());
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}
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}
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/// <summary>
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/// Checks if a UUID is in the collection
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/// </summary>
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/// <param name="key">UUID to check for</param>
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/// <returns>True if the UUID was found in the collection, otherwise false</returns>
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public bool ContainsKey(UUID key)
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{
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return m_dict.ContainsKey(key);
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}
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/// <summary>
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/// Checks if an endpoint is in the collection
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/// </summary>
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/// <param name="key">Endpoint to check for</param>
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/// <returns>True if the endpoint was found in the collection, otherwise false</returns>
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public bool ContainsKey(IPEndPoint key)
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{
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return m_dict2.ContainsKey(key);
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}
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/// <summary>
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/// Attempts to fetch a value out of the collection
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/// </summary>
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/// <param name="key">UUID of the client to retrieve</param>
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/// <param name="value">Retrieved client, or null on lookup failure</param>
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/// <returns>True if the lookup succeeded, otherwise false</returns>
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public bool TryGetValue(UUID key, out IClientAPI value)
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{
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return m_dict.TryGetValue(key, out value);
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}
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/// <summary>
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/// Attempts to fetch a value out of the collection
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/// </summary>
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/// <param name="key">Endpoint of the client to retrieve</param>
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/// <param name="value">Retrieved client, or null on lookup failure</param>
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/// <returns>True if the lookup succeeded, otherwise false</returns>
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public bool TryGetValue(IPEndPoint key, out IClientAPI value)
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{
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return m_dict2.TryGetValue(key, out value);
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}
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/// <summary>
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/// Performs a given task in parallel for each of the elements in the
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/// collection
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/// </summary>
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/// <param name="action">Action to perform on each element</param>
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public void ForEach(Action<IClientAPI> action)
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{
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Parallel.ForEach<IClientAPI>(m_dict.Values, action);
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}
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}
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}
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