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This allows us to use a common check for both AssetService and XAssetService. It also allows future console commands to delete an asset. As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
200 lines
7.0 KiB
C#
200 lines
7.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.AssetService
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{
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/// <summary>
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/// This will be developed into a de-duplicating asset service.
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/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
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/// </summary>
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public class XAssetService : XAssetServiceBase, IAssetService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static XAssetService m_RootInstance;
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public XAssetService(IConfigSource config) : base(config)
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{
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if (m_RootInstance == null)
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{
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m_RootInstance = this;
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if (m_AssetLoader != null)
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{
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IConfig assetConfig = config.Configs["AssetService"];
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if (assetConfig == null)
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throw new Exception("No AssetService configuration");
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string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
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String.Empty);
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bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
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if (assetLoaderEnabled)
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{
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m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
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m_AssetLoader.ForEachDefaultXmlAsset(
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loaderArgs,
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delegate(AssetBase a)
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{
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AssetBase existingAsset = Get(a.ID);
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// AssetMetadata existingMetadata = GetMetadata(a.ID);
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if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
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{
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// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
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Store(a);
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}
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});
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}
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m_log.Debug("[XASSET SERVICE]: Local asset service enabled");
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}
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}
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}
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public virtual AssetBase Get(string id)
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{
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// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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{
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m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id);
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return null;
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}
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try
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{
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return m_Database.GetAsset(assetID);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
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return null;
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}
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}
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public virtual AssetBase GetCached(string id)
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{
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return Get(id);
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}
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public virtual AssetMetadata GetMetadata(string id)
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{
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// m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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AssetBase asset = m_Database.GetAsset(assetID);
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if (asset != null)
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return asset.Metadata;
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return null;
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}
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public virtual byte[] GetData(string id)
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{
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// m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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AssetBase asset = m_Database.GetAsset(assetID);
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return asset.Data;
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}
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public virtual bool Get(string id, Object sender, AssetRetrieved handler)
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{
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//m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return false;
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AssetBase asset = m_Database.GetAsset(assetID);
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//m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
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handler(id, sender, asset);
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return true;
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}
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public virtual string Store(AssetBase asset)
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{
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if (!m_Database.ExistsAsset(asset.FullID))
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{
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// m_log.DebugFormat(
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// "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
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m_Database.StoreAsset(asset);
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}
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// else
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// {
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// m_log.DebugFormat(
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// "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
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// }
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return asset.ID;
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}
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public bool UpdateContent(string id, byte[] data)
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{
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return false;
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}
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public virtual bool Delete(string id)
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{
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// m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return false;
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return m_Database.Delete(id);
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}
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}
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} |