Files
opensim/OpenSim/Services/AssetService/AssetService.cs
Justin Clark-Casey (justincc) 462ad336dc Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
2012-11-02 00:02:10 +00:00

203 lines
7.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.AssetService
{
public class AssetService : AssetServiceBase, IAssetService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected static AssetService m_RootInstance;
public AssetService(IConfigSource config)
: this(config, "AssetService")
{
}
public AssetService(IConfigSource config, string configName) : base(config, configName)
{
if (m_RootInstance == null)
{
m_RootInstance = this;
if (m_AssetLoader != null)
{
IConfig assetConfig = config.Configs[m_ConfigName];
if (assetConfig == null)
throw new Exception("No " + m_ConfigName + " configuration");
string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
String.Empty);
bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
if (assetLoaderEnabled)
{
m_log.DebugFormat("[ASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
m_AssetLoader.ForEachDefaultXmlAsset(
loaderArgs,
delegate(AssetBase a)
{
AssetBase existingAsset = Get(a.ID);
// AssetMetadata existingMetadata = GetMetadata(a.ID);
if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
{
// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
Store(a);
}
});
}
m_log.Debug("[ASSET SERVICE]: Local asset service enabled");
}
}
}
public virtual AssetBase Get(string id)
{
// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
{
m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested asset id {0}", id);
return null;
}
try
{
return m_Database.GetAsset(assetID);
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
return null;
}
}
public virtual AssetBase GetCached(string id)
{
return Get(id);
}
public virtual AssetMetadata GetMetadata(string id)
{
// m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return null;
AssetBase asset = m_Database.GetAsset(assetID);
if (asset != null)
return asset.Metadata;
return null;
}
public virtual byte[] GetData(string id)
{
// m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return null;
AssetBase asset = m_Database.GetAsset(assetID);
return asset.Data;
}
public virtual bool Get(string id, Object sender, AssetRetrieved handler)
{
//m_log.DebugFormat("[AssetService]: Get asset async {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;
AssetBase asset = m_Database.GetAsset(assetID);
//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
handler(id, sender, asset);
return true;
}
public virtual string Store(AssetBase asset)
{
if (!m_Database.ExistsAsset(asset.FullID))
{
// m_log.DebugFormat(
// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
m_Database.StoreAsset(asset);
}
// else
// {
// m_log.DebugFormat(
// "[ASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
// }
return asset.ID;
}
public bool UpdateContent(string id, byte[] data)
{
return false;
}
public virtual bool Delete(string id)
{
// m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;
return m_Database.Delete(id);
}
}
}