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This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
110 lines
4.2 KiB
C#
110 lines
4.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.World.Land;
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namespace OpenSim.Tests.Common.Mock
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{
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/// <summary>
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/// Land channel for test purposes
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/// </summary>
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public class TestLandChannel : ILandChannel
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{
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private Scene m_scene;
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private List<ILandObject> m_parcels;
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public TestLandChannel(Scene scene)
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{
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m_scene = scene;
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m_parcels = new List<ILandObject>();
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SetupDefaultParcel();
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}
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private void SetupDefaultParcel()
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{
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ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
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obj.LandData.Name = "Your Parcel";
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m_parcels.Add(obj);
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}
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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return new List<ILandObject>();
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}
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public List<ILandObject> AllParcels()
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{
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return m_parcels;
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}
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public void Clear(bool setupDefaultParcel)
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{
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m_parcels.Clear();
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if (setupDefaultParcel)
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SetupDefaultParcel();
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}
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protected ILandObject GetNoLand()
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{
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ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
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obj.LandData.Name = "NO LAND";
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return obj;
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}
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public ILandObject GetLandObject(int x, int y)
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{
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return GetNoLand();
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}
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public ILandObject GetLandObject(int localID)
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{
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return GetNoLand();
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}
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public ILandObject GetLandObject(float x, float y)
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{
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return GetNoLand();
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}
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public bool IsLandPrimCountTainted() { return false; }
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public bool IsForcefulBansAllowed() { return false; }
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public void UpdateLandObject(int localID, LandData data) {}
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public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) {}
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public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) {}
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public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) {}
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public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) {}
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public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
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public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
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}
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} |