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1169bfeaf38ea6b1f6ecaf2d634e130ad891874c
opensim
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OpenSim
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Region
History
Melanie Thielker
1169bfeaf3
Make taken items go back to the folder they came from
2010-07-10 10:43:34 +01:00
..
Application
minor: Move log information about SYSTEMIP to the place where it's resolved
2010-06-25 18:29:02 +01:00
ClientStack
Fixes mantis
#4845
2010-07-05 08:48:02 -07:00
CoreModules
Make taken items go back to the folder they came from
2010-07-10 10:43:34 +01:00
DataSnapshot
Switched order of conditionals.
2010-07-07 02:40:51 -07:00
Examples
/SimpleModule
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
2010-06-12 01:25:25 +01:00
Framework
Make taken items go back to the folder they came from
2010-07-10 10:43:34 +01:00
OptionalModules
Clean up IMoneyModule and adjust the other modules to the changes
2010-07-02 06:13:58 +01:00
Physics
minor: remove some mono compiler warnings
2010-06-25 21:09:15 +01:00
RegionCombinerModule
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
ReplaceableModules
Some module reshuffling, no user functionality yet
2009-07-10 20:46:16 +00:00
ScriptEngine
Bug in 0.6.9 sometimes restoring script state causes region console to crash due to unhandled file lock exception. Attempt to resolve by wrapping several instances of file create / read logic in using statements and added some error handling for locked file exceptions. If it is IDisposable, it must be disposed! The close statements are unnecessary but harmless so I have left those in. The end of the using block will close and dispose automagically.
2010-07-09 18:23:48 +01:00
UserStatistics
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00