Files
opensim/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
Justin Clark-Casey (justincc) 6987aef38d Improve logging on the prim inventory script asset request path for future use.
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00

1148 lines
48 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.ClientStack.Linden
{
public delegate void UpLoadedAsset(
string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
byte[] data, string inventoryType, string assetType);
public delegate UUID UpdateItem(UUID itemID, byte[] data);
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
public delegate void NewAsset(AssetBase asset);
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
bool isScriptRunning, byte[] data);
public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version);
/// <summary>
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
/// to just pass the whole Scene into CAPS.
/// </summary>
public delegate IClientAPI GetClientDelegate(UUID agentID);
public class BunchOfCaps
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Caps m_HostCapsObj;
private static readonly string m_requestPath = "0000/";
// private static readonly string m_mapLayerPath = "0001/";
private static readonly string m_newInventory = "0002/";
//private static readonly string m_requestTexture = "0003/";
private static readonly string m_notecardUpdatePath = "0004/";
private static readonly string m_notecardTaskUpdatePath = "0005/";
// private static readonly string m_fetchInventoryPath = "0006/";
private static readonly string m_copyFromNotecardPath = "0007/";
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
// These are callbacks which will be setup by the scene so that we can update scene data when we
// receive capability calls
public NewInventoryItem AddNewInventoryItem = null;
public NewAsset AddNewAsset = null;
public ItemUpdatedCallback ItemUpdatedCall = null;
public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null;
private bool m_persistBakedTextures = false;
private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
private string m_regionName;
private int m_levelUpload = 0;
public BunchOfCaps(Scene scene, Caps caps)
{
m_Scene = scene;
m_HostCapsObj = caps;
IConfigSource config = m_Scene.Config;
if (config != null)
{
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
{
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
}
}
m_assetService = m_Scene.AssetService;
m_regionName = m_Scene.RegionInfo.RegionName;
RegisterHandlers();
AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
GetClient = m_Scene.SceneGraph.GetControllingClient;
}
/// <summary>
/// Register a bunch of CAPS http service handlers
/// </summary>
public void RegisterHandlers()
{
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
RegisterRegionServiceHandlers(capsBase);
RegisterInventoryServiceHandlers(capsBase);
}
public void RegisterRegionServiceHandlers(string capsBase)
{
try
{
// the root of all evil
m_HostCapsObj.RegisterHandler(
"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
m_log.DebugFormat(
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
//m_capsHandlers["MapLayer"] =
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
// capsBase + m_mapLayerPath,
// GetMapLayer);
IRequestHandler req
= new RestStreamHandler(
"POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);
m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
}
public void RegisterInventoryServiceHandlers(string capsBase)
{
try
{
// I don't think this one works...
m_HostCapsObj.RegisterHandler(
"NewFileAgentInventory",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
"POST",
capsBase + m_newInventory,
NewAgentInventoryRequest,
"NewFileAgentInventory",
null));
IRequestHandler req
= new RestStreamHandler(
"POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
m_HostCapsObj.RegisterHandler(
"CopyInventoryFromNotecard",
new RestStreamHandler(
"POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
// As of RC 1.22.9 of the Linden client this is
// supported
//m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
// enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
// but when I went on the Linden grid, the
// simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
// the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
//
// This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
// we will be
// able to get the data we need to implement the necessary part of the protocol to fix the issue above.
// m_capsHandlers["FetchInventoryDescendents"] =
// new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
// m_capsHandlers["FetchInventoryDescendents"] =
// new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
// capsBase + m_fetchInventory,
// FetchInventory));
// m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
// capsBase + m_requestTexture,
// RequestTexture);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
}
/// <summary>
/// Construct a client response detailing all the capabilities this server can provide.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="httpRequest">HTTP request header object</param>
/// <param name="httpResponse">HTTP response header object</param>
/// <returns></returns>
public string SeedCapRequest(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
{
m_log.DebugFormat(
"[CAPS]: Unauthorized CAPS client {0} from {1}",
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
return string.Empty;
}
Hashtable caps = m_HostCapsObj.CapsHandlers.GetCapsDetails(true);
// Add the external too
foreach (KeyValuePair<string, string> kvp in m_HostCapsObj.ExternalCapsHandlers)
caps[kvp.Key] = kvp.Value;
string result = LLSDHelpers.SerialiseLLSDReply(caps);
//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
return result;
}
/// <summary>
/// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="httpRequest">HTTP request header object</param>
/// <param name="httpResponse">HTTP response header object</param>
/// <returns></returns>
public string ScriptTaskInventory(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
try
{
// m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
TaskInventoryScriptUpdater uploader =
new TaskInventoryScriptUpdater(
llsdUpdateRequest.item_id,
llsdUpdateRequest.task_id,
llsdUpdateRequest.is_script_running,
capsBase + uploaderPath,
m_HostCapsObj.HttpListener,
m_dumpAssetsToFile);
uploader.OnUpLoad += TaskScriptUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "ScriptTaskInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
return null;
}
/// <summary>
/// Called when new asset data for an agent inventory item update has been uploaded.
/// </summary>
/// <param name="itemID">Item to update</param>
/// <param name="primID">Prim containing item to update</param>
/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
/// <param name="data">New asset data</param>
public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
{
if (TaskScriptUpdatedCall != null)
{
ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
foreach (Object item in e)
errors.Add(item);
}
}
/// <summary>
/// Called when new asset data for an agent inventory item update has been uploaded.
/// </summary>
/// <param name="itemID">Item to update</param>
/// <param name="data">New asset data</param>
/// <returns></returns>
public UUID ItemUpdated(UUID itemID, byte[] data)
{
if (ItemUpdatedCall != null)
{
return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
}
return UUID.Zero;
}
/// <summary>
///
/// </summary>
/// <param name="llsdRequest"></param>
/// <returns></returns>
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
if (llsdRequest.asset_type == "texture" ||
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "sound")
{
ScenePresence avatar = null;
IClientAPI client = null;
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
// check user level
if (avatar != null)
{
client = avatar.ControllingClient;
if (avatar.UserLevel < m_levelUpload)
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
return errorResponse;
}
}
// check funds
if (client != null)
{
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
{
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
return errorResponse;
}
}
}
}
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
UUID newAsset = UUID.Random();
UUID newInvItem = UUID.Random();
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST",
capsBase + uploaderPath,
uploader.uploaderCaps,
"NewAgentInventoryRequest",
m_HostCapsObj.AgentID.ToString()));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
uploader.OnUpLoad += UploadCompleteHandler;
return uploadResponse;
}
/// <summary>
/// Convert raw uploaded data into the appropriate asset and item.
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="data"></param>
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
m_log.DebugFormat(
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
assetID, inventoryItem, inventoryType, assetType);
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
}
else if (inventoryType == "wearable")
{
inType = 18;
switch (assetType)
{
case "bodypart":
assType = 13;
break;
case "clothing":
assType = 5;
break;
}
}
else if (inventoryType == "object")
{
inType = (sbyte)InventoryType.Object;
assType = (sbyte)AssetType.Object;
List<Vector3> positions = new List<Vector3>();
List<Quaternion> rotations = new List<Quaternion>();
OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
OSDArray instance_list = (OSDArray)request["instance_list"];
OSDArray mesh_list = (OSDArray)request["mesh_list"];
OSDArray texture_list = (OSDArray)request["texture_list"];
SceneObjectGroup grp = null;
List<UUID> textures = new List<UUID>();
for (int i = 0; i < texture_list.Count; i++)
{
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
textureAsset.Data = texture_list[i].AsBinary();
m_assetService.Store(textureAsset);
textures.Add(textureAsset.FullID);
}
for (int i = 0; i < mesh_list.Count; i++)
{
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
Primitive.TextureEntry textureEntry
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
OSDMap inner_instance_list = (OSDMap)instance_list[i];
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
for (uint face = 0; face < face_list.Count; face++)
{
OSDMap faceMap = (OSDMap)face_list[(int)face];
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
if(faceMap.ContainsKey("fullbright"))
f.Fullbright = faceMap["fullbright"].AsBoolean();
if (faceMap.ContainsKey ("diffuse_color"))
f.RGBA = faceMap["diffuse_color"].AsColor4();
int textureNum = faceMap["image"].AsInteger();
float imagerot = faceMap["imagerot"].AsInteger();
float offsets = (float)faceMap["offsets"].AsReal();
float offsett = (float)faceMap["offsett"].AsReal();
float scales = (float)faceMap["scales"].AsReal();
float scalet = (float)faceMap["scalet"].AsReal();
if(imagerot != 0)
f.Rotation = imagerot;
if(offsets != 0)
f.OffsetU = offsets;
if (offsett != 0)
f.OffsetV = offsett;
if (scales != 0)
f.RepeatU = scales;
if (scalet != 0)
f.RepeatV = scalet;
if (textures.Count > textureNum)
f.TextureID = textures[textureNum];
else
f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
textureEntry.FaceTextures[face] = f;
}
pbs.TextureEntry = textureEntry.GetBytes();
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
meshAsset.Data = mesh_list[i].AsBinary();
m_assetService.Store(meshAsset);
pbs.SculptEntry = true;
pbs.SculptTexture = meshAsset.FullID;
pbs.SculptType = (byte)SculptType.Mesh;
pbs.SculptData = meshAsset.Data;
Vector3 position = inner_instance_list["position"].AsVector3();
Vector3 scale = inner_instance_list["scale"].AsVector3();
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
// no longer used - begin ------------------------
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
// int material = inner_instance_list["material"].AsInteger();
// int mesh = inner_instance_list["mesh"].AsInteger();
// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
// int base_mask = permissions["base_mask"].AsInteger();
// int everyone_mask = permissions["everyone_mask"].AsInteger();
// UUID creator_id = permissions["creator_id"].AsUUID();
// UUID group_id = permissions["group_id"].AsUUID();
// int group_mask = permissions["group_mask"].AsInteger();
// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
// int next_owner_mask = permissions["next_owner_mask"].AsInteger();
// UUID owner_id = permissions["owner_id"].AsUUID();
// int owner_mask = permissions["owner_mask"].AsInteger();
// no longer used - end ------------------------
UUID owner_id = m_HostCapsObj.AgentID;
SceneObjectPart prim
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
prim.Scale = scale;
prim.OffsetPosition = position;
rotations.Add(rotation);
positions.Add(position);
prim.UUID = UUID.Random();
prim.CreatorID = owner_id;
prim.OwnerID = owner_id;
prim.GroupID = UUID.Zero;
prim.LastOwnerID = prim.OwnerID;
prim.CreationDate = Util.UnixTimeSinceEpoch();
prim.Name = assetName;
prim.Description = "";
// prim.BaseMask = (uint)base_mask;
// prim.EveryoneMask = (uint)everyone_mask;
// prim.GroupMask = (uint)group_mask;
// prim.NextOwnerMask = (uint)next_owner_mask;
// prim.OwnerMask = (uint)owner_mask;
if (grp == null)
grp = new SceneObjectGroup(prim);
else
grp.AddPart(prim);
}
// Fix first link number
if (grp.Parts.Length > 1)
grp.RootPart.LinkNum++;
Vector3 rootPos = positions[0];
grp.AbsolutePosition = rootPos;
for (int i = 0; i < positions.Count; i++)
{
Vector3 offset = positions[i] - rootPos;
grp.Parts[i].OffsetPosition = offset;
}
for (int i = 0; i < rotations.Count; i++)
{
if (i != 0)
grp.Parts[i].RotationOffset = rotations[i];
}
grp.UpdateGroupRotationR(rotations[0]);
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
asset.Data = data;
if (AddNewAsset != null)
AddNewAsset(asset);
else if (m_assetService != null)
m_assetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.Owner = m_HostCapsObj.AgentID;
item.CreatorId = m_HostCapsObj.AgentID.ToString();
item.CreatorData = String.Empty;
item.ID = inventoryItem;
item.AssetID = asset.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
// (owner) permissions. This becomes a problem if next permissions are changed.
item.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)PermissionMask.All;
item.CreationDate = Util.UnixTimeSinceEpoch();
if (AddNewInventoryItem != null)
{
AddNewInventoryItem(m_HostCapsObj.AgentID, item);
}
}
/// <summary>
///
/// </summary>
/// <param name="mapReq"></param>
/// <returns></returns>
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
return mapResponse;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected static OSDMapLayer GetOSDMapLayerResponse()
{
OSDMapLayer mapLayer = new OSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
return mapLayer;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string RequestTexture(string request, string path, string param)
{
m_log.Debug("texture request " + request);
// Needs implementing (added to remove compiler warning)
return String.Empty;
}
/// <summary>
/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string NoteCardAgentInventory(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
//OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
ItemUpdater uploader =
new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
uploader.OnUpLoad += ItemUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "NoteCardAgentInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
/// <summary>
/// Called by the CopyInventoryFromNotecard caps handler.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
public string CopyInventoryFromNotecard(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
Hashtable response = new Hashtable();
response["int_response_code"] = 404;
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["str_response_string"] = "";
try
{
OSDMap content = (OSDMap)OSDParser.DeserializeLLSDXml(request);
UUID objectID = content["object-id"].AsUUID();
UUID notecardID = content["notecard-id"].AsUUID();
UUID folderID = content["folder-id"].AsUUID();
UUID itemID = content["item-id"].AsUUID();
// m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, FolderID:{0}, ItemID:{1}, NotecardID:{2}, ObjectID:{3}", folderID, itemID, notecardID, objectID);
if (objectID != UUID.Zero)
{
SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
if (part != null)
{
// TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
{
return LLSDHelpers.SerialiseLLSDReply(response);
}
}
}
InventoryItemBase item = null;
InventoryItemBase copyItem = null;
IClientAPI client = null;
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null)
{
copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID);
if (copyItem != null && client != null)
{
m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
client.SendBulkUpdateInventory(copyItem);
}
}
else
{
m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
if (client != null)
client.SendAlertMessage("Failed to retrieve item");
}
}
catch (Exception e)
{
m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard : {0}", e.ToString());
}
response["int_response_code"] = 200;
return LLSDHelpers.SerialiseLLSDReply(response);
}
}
public class AssetUploader
{
public event UpLoadedAsset OnUpLoad;
private UpLoadedAsset handlerUpLoad = null;
private string uploaderPath = String.Empty;
private UUID newAssetID;
private UUID inventoryItemID;
private UUID parentFolder;
private IHttpServer httpListener;
private bool m_dumpAssetsToFile;
private string m_assetName = String.Empty;
private string m_assetDes = String.Empty;
private string m_invType = String.Empty;
private string m_assetType = String.Empty;
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
UUID parentFolderID, string invType, string assetType, string path,
IHttpServer httpServer, bool dumpAssetsToFile)
{
m_assetName = assetName;
m_assetDes = description;
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
parentFolder = parentFolderID;
m_assetType = assetType;
m_invType = invType;
m_dumpAssetsToFile = dumpAssetsToFile;
}
/// <summary>
/// Handle raw asset upload data via the capability.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
UUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
// TODO: probably make this a better set of extensions here
string extension = ".jp2";
if (m_invType != "image")
{
extension = ".dat";
}
if (m_dumpAssetsToFile)
{
SaveAssetToFile(m_assetName + extension, data);
}
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
}
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
/// <summary>
/// This class is a callback invoked when a client sends asset data to
/// an agent inventory notecard update url
/// </summary>
public class ItemUpdater
{
public event UpdateItem OnUpLoad;
private UpdateItem handlerUpdateItem = null;
private string uploaderPath = String.Empty;
private UUID inventoryItemID;
private IHttpServer httpListener;
private bool m_dumpAssetToFile;
public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
/// Handle raw uploaded asset data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
UUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
UUID assetID = UUID.Zero;
handlerUpdateItem = OnUpLoad;
if (handlerUpdateItem != null)
{
assetID = handlerUpdateItem(inv, data);
}
uploadComplete.new_asset = assetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
/// <summary>
/// This class is a callback invoked when a client sends asset data to
/// a task inventory script update url
/// </summary>
public class TaskInventoryScriptUpdater
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event UpdateTaskScript OnUpLoad;
private UpdateTaskScript handlerUpdateTaskScript = null;
private string uploaderPath = String.Empty;
private UUID inventoryItemID;
private UUID primID;
private bool isScriptRunning;
private IHttpServer httpListener;
private bool m_dumpAssetToFile;
public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
string path, IHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
this.inventoryItemID = inventoryItemID;
this.primID = primID;
// This comes in over the packet as an integer, but actually appears to be treated as a bool
this.isScriptRunning = (0 == isScriptRunning ? false : true);
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
try
{
// m_log.InfoFormat("[CAPS]: " +
// "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
// data, path, param));
string res = String.Empty;
LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
ArrayList errors = new ArrayList();
handlerUpdateTaskScript = OnUpLoad;
if (handlerUpdateTaskScript != null)
{
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
}
uploadComplete.new_asset = inventoryItemID;
uploadComplete.compiled = errors.Count > 0 ? false : true;
uploadComplete.state = "complete";
uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
uploadComplete.errors.Array = errors;
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
// m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
return res;
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
// XXX Maybe this should be some meaningful error packet
return null;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
}