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This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
116 lines
4.9 KiB
C#
116 lines
4.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Text;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class UuidGathererTests
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{
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protected IAssetService m_assetService;
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protected UuidGatherer m_uuidGatherer;
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[SetUp]
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public void Init()
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{
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// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
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Scene scene = new SceneHelpers().SetupScene();
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m_assetService = scene.AssetService;
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m_uuidGatherer = new UuidGatherer(m_assetService);
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}
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[Test]
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public void TestCorruptAsset()
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{
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TestHelpers.InMethod();
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UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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AssetBase corruptAsset
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= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
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m_assetService.Store(corruptAsset);
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IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
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m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
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// We count the uuid as gathered even if the asset itself is corrupt.
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Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
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}
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/// <summary>
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/// Test requests made for non-existent assets while we're gathering
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/// </summary>
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[Test]
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public void TestMissingAsset()
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{
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TestHelpers.InMethod();
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UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
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m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
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// We count the uuid as gathered even if the asset itself is missing.
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Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
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}
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[Test]
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public void TestNotecardAsset()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID ownerId = TestHelpers.ParseTail(0x10);
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UUID soAssetId = TestHelpers.ParseTail(0x20);
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UUID ncAssetId = TestHelpers.ParseTail(0x30);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId);
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AssetBase soAsset = AssetHelpers.CreateAsset(soAssetId, so);
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m_assetService.Store(soAsset);
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AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString());
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m_assetService.Store(ncAsset);
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IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
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m_uuidGatherer.GatherAssetUuids(ncAssetId, AssetType.Notecard, foundAssetUuids);
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// We count the uuid as gathered even if the asset itself is corrupt.
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Assert.That(foundAssetUuids.Count, Is.EqualTo(2));
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Assert.That(foundAssetUuids.ContainsKey(ncAssetId));
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Assert.That(foundAssetUuids.ContainsKey(soAssetId));
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}
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}
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}
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