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526 lines
18 KiB
C#
526 lines
18 KiB
C#
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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namespace OpenSim.Region
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{
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public class Primitive : Entity
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{
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internal PrimData primData;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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// private Dictionary<uint, IClientAPI> m_clientThreads;
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private ulong m_regionHandle;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private bool physicsEnabled = false;
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private byte updateFlag = 0;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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#region Properties
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public LLVector3 Scale
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{
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set
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{
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this.primData.Scale = value;
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//this.dirtyFlag = true;
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}
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get
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{
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return this.primData.Scale;
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}
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}
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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}
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public override LLVector3 Pos
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{
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get
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{
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return base.Pos;
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}
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set
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{
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base.Pos = value;
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}
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}
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <param name="clientThreads"></param>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
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{
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// m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="clientThreads"></param>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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/// <param name="owner"></param>
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/// <param name="fullID"></param>
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/// <param name="localID"></param>
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
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{
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// m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.primData = new PrimData();
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this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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this.primData.OwnerID = owner;
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this.primData.FullID = this.uuid = fullID;
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this.primData.LocalID = this.localid = localID;
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}
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/// <summary>
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/// Constructor to create a default cube
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/// </summary>
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/// <param name="clientThreads"></param>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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/// <param name="owner"></param>
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/// <param name="localID"></param>
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/// <param name="position"></param>
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position)
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{
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//m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.primData = PrimData.DefaultCube();
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this.primData.OwnerID = owner;
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this.primData.LocalID = this.localid = localID;
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this.Pos = this.primData.Position = position;
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this.updateFlag = 1;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetByteArray()
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{
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byte[] result = null;
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List<byte[]> dataArrays = new List<byte[]>();
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dataArrays.Add(primData.ToBytes());
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foreach (Entity child in children)
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{
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if (child is OpenSim.Region.Primitive)
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{
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dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray());
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}
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}
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byte[] primstart = Helpers.StringToField("<Prim>");
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byte[] primend = Helpers.StringToField("</Prim>");
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int totalLength = primstart.Length + primend.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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totalLength += dataArrays[i].Length;
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}
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result = new byte[totalLength];
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int arraypos = 0;
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Array.Copy(primstart, 0, result, 0, primstart.Length);
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arraypos += primstart.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
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arraypos += dataArrays[i].Length;
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}
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Array.Copy(primend, 0, result, arraypos, primend.Length);
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return result;
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}
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#region Overridden Methods
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/// <summary>
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///
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/// </summary>
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public override void update()
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{
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if (this.updateFlag == 1) // is a new prim just been created/reloaded
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{
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this.SendFullUpdateToAllClients();
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this.updateFlag = 0;
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}
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if (this.updateFlag == 2) //some change has been made so update the clients
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{
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this.SendTerseUpdateToALLClients();
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this.updateFlag = 0;
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}
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}
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/// <summary>
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///
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/// </summary>
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public override void BackUp()
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{
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}
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#endregion
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#region Packet handlers
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void UpdatePosition(LLVector3 pos)
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{
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this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
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this.updateFlag = 2;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
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{
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this.primData.PathBegin = addPacket.PathBegin;
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this.primData.PathEnd = addPacket.PathEnd;
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this.primData.PathScaleX = addPacket.PathScaleX;
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this.primData.PathScaleY = addPacket.PathScaleY;
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this.primData.PathShearX = addPacket.PathShearX;
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this.primData.PathShearY = addPacket.PathShearY;
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this.primData.PathSkew = addPacket.PathSkew;
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this.primData.ProfileBegin = addPacket.ProfileBegin;
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this.primData.ProfileEnd = addPacket.ProfileEnd;
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this.primData.PathCurve = addPacket.PathCurve;
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this.primData.ProfileCurve = addPacket.ProfileCurve;
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this.primData.ProfileHollow = addPacket.ProfileHollow;
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this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
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this.primData.PathRevolutions = addPacket.PathRevolutions;
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this.primData.PathTaperX = addPacket.PathTaperX;
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this.primData.PathTaperY = addPacket.PathTaperY;
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this.primData.PathTwist = addPacket.PathTwist;
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this.primData.PathTwistBegin = addPacket.PathTwistBegin;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="tex"></param>
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public void UpdateTexture(byte[] tex)
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{
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this.primData.Texture = tex;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pack"></param>
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public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="prim"></param>
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public void AssignToParent(Primitive prim)
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{
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}
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#endregion
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# region Inventory Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public bool AddToInventory(InventoryItem item)
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{
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="itemID"></param>
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/// <returns></returns>
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public InventoryItem RemoveFromInventory(LLUUID itemID)
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{
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="simClient"></param>
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/// <param name="packet"></param>
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public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="simClient"></param>
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/// <param name="xferID"></param>
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public void RequestXferInventory(IClientAPI simClient, ulong xferID)
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{
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//will only currently work if the total size of the inventory data array is under about 1000 bytes
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SendXferPacketPacket send = new SendXferPacketPacket();
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send.XferID.ID = xferID;
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send.XferID.Packet = 1 + 2147483648;
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send.DataPacket.Data = this.ConvertInventoryToBytes();
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simClient.OutPacket(send);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] ConvertInventoryToBytes()
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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byte[] result = new byte[0];
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List<byte[]> inventoryData = new List<byte[]>();
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int totallength = 0;
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foreach (InventoryItem invItem in inventoryItems.Values)
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{
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byte[] data = enc.GetBytes(invItem.ExportString());
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inventoryData.Add(data);
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totallength += data.Length;
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}
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//TODO: copy arrays into the single result array
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return result;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void CreateInventoryFromBytes(byte[] data)
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{
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}
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#endregion
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#region Update viewers Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
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{
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this.SendFullUpdateToClient(remoteClient);
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for (int i = 0; i < this.children.Count; i++)
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{
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if (this.children[i] is Primitive)
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{
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((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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LLVector3 lPos;
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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}
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else
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{
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lPos = this.Pos;
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}
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remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.localid, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005"));
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}
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/// <summary>
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///
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/// </summary>
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public void SendFullUpdateToAllClients()
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{
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List<Avatar> avatars = this.m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.SendFullUpdateToClient(avatars[i].ControllingClient);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="RemoteClient"></param>
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public void SendTerseUpdateToClient(IClientAPI RemoteClient)
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{
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LLVector3 lPos;
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Axiom.MathLib.Quaternion lRot;
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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lRot = this._physActor.Orientation;
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}
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else
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{
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lPos = this.Pos;
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lRot = this.rotation;
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SendTerseUpdateToALLClients()
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{
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List<Avatar> avatars = this.m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.SendTerseUpdateToClient(avatars[i].ControllingClient);
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}
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}
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#endregion
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#region Create Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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/// <param name="ownerID"></param>
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/// <param name="localID"></param>
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
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{
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PrimData PData = new PrimData();
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this.primData = PData;
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this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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PData.OwnerID = ownerID;
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PData.PCode = addPacket.ObjectData.PCode;
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PData.PathBegin = addPacket.ObjectData.PathBegin;
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PData.PathEnd = addPacket.ObjectData.PathEnd;
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PData.PathScaleX = addPacket.ObjectData.PathScaleX;
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PData.PathScaleY = addPacket.ObjectData.PathScaleY;
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PData.PathShearX = addPacket.ObjectData.PathShearX;
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PData.PathShearY = addPacket.ObjectData.PathShearY;
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PData.PathSkew = addPacket.ObjectData.PathSkew;
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PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
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PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
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PData.Scale = addPacket.ObjectData.Scale;
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PData.PathCurve = addPacket.ObjectData.PathCurve;
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PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
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PData.ParentID = 0;
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PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
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PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
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PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
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PData.PathTaperX = addPacket.ObjectData.PathTaperX;
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PData.PathTaperY = addPacket.ObjectData.PathTaperY;
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PData.PathTwist = addPacket.ObjectData.PathTwist;
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PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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LLVector3 pos1 = addPacket.ObjectData.RayEnd;
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this.primData.FullID = this.uuid = LLUUID.Random();
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this.primData.LocalID = this.localid = (uint)(localID);
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this.primData.Position = this.Pos = pos1;
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this.updateFlag = 1;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void CreateFromBytes(byte[] data)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primData"></param>
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public void CreateFromPrimData(PrimData primData)
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{
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this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primData"></param>
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/// <param name="posi"></param>
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/// <param name="localID"></param>
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/// <param name="newprim"></param>
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public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
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{
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}
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#endregion
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}
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}
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