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15423539f98d47201a819e35f80b0c30ee459556
opensim
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OpenSim
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Region
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ClientStack
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MW
15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
...
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
..
ClientStackNetworkHandler.cs
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
ClientView.API.cs
Little green men (aka dots on minimap). Thanks to bushing for
2007-09-09 17:32:03 +00:00
ClientView.cs
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
2007-09-08 07:50:31 +00:00
ClientView.PacketHandlers.cs
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
2007-09-10 06:45:54 +00:00
ClientView.ProcessPackets.cs
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
2007-09-10 06:45:54 +00:00
ClientViewBase.cs
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
2007-09-08 07:50:31 +00:00
PacketServer.cs
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
2007-09-08 07:50:31 +00:00
RegionApplicationBase.cs
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
2007-08-28 18:40:40 +00:00
UDPServer.cs
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
2007-09-08 07:50:31 +00:00