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So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
71 lines
3.6 KiB
XML
71 lines
3.6 KiB
XML
<?xml version="1.0" ?>
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<project name="OpenSim.RegionServer" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AgentAssetUpload.cs" />
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<include name="ConsoleCmds.cs" />
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<include name="Grid.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="QueItem.cs" />
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<include name="SimClient.cs" />
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<include name="SimConsole.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="types/Mesh.cs" />
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<include name="types/Triangle.cs" />
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<include name="UserServer/LocalUserProfileManager.cs" />
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<include name="UserServer/LoginServer.cs" />
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<include name="world/Avatar.cs" />
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<include name="world/AvatarAnimations.cs" />
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<include name="world/Entity.cs" />
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<include name="world/Primitive.cs" />
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<include name="world/ScriptEngine.cs" />
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<include name="world/SurfacePatch.cs" />
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<include name="world/World.cs" />
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<include name="world/scripting/IScript.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../bin/libsecondlife.dll" />
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<include name="../bin/Axiom.MathLib.dll" />
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<include name="../bin/Db4objects.Db4o.dll" />
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<include name="../bin/OpenSim.Framework.dll" />
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<include name="../bin/OpenSim.Framework.Console.dll" />
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<include name="../bin/OpenSim.Physics.Manager.dll" />
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<include name="../bin/OpenSim.Servers.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
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<copy todir="${project::get-base-directory()}/../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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