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* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
327 lines
15 KiB
C#
327 lines
15 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using System.Threading;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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using OpenSim.Tests.Common;
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namespace OpenSim.Framework.Communications.Tests
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{
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[TestFixture]
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public class UserProfileCacheServiceTests
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{
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[Test]
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public void TestGetUserDetails()
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{
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TestHelper.InMethod();
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000002");
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string firstName = "Bill";
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string lastName = "Bailey";
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CachedUserInfo nonExistingUserInfo;
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
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// Check we can't retrieve info before it exists by uuid
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nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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Assert.That(nonExistingUserInfo, Is.Null, "User info found by uuid before user creation");
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// Check we can't retrieve info before it exists by name
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nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
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Assert.That(nonExistingUserInfo, Is.Null, "User info found by name before user creation");
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LocalUserServices lus = (LocalUserServices)commsManager.UserService;
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lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
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CachedUserInfo existingUserInfo;
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// Check we can retrieve info by uuid
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existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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Assert.That(existingUserInfo, Is.Not.Null, "User info not found by uuid");
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// Check we can retrieve info by name
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existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
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Assert.That(existingUserInfo, Is.Not.Null, "User info not found by name");
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}
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/**
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* Disabled as not fully implemented
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[Test]
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public void TestUpdateProfile()
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{
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000292");
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string firstName = "Inspector";
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string originalLastName = "Morse";
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string newLastName = "Gadget";
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UserProfileData newProfile = new UserProfileData();
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newProfile.ID = userId;
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newProfile.FirstName = firstName;
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newProfile.SurName = newLastName;
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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UserProfileCacheService userCacheService = commsManager.UserProfileCacheService;
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IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin;
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// Check that we can't update info before it exists
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Assert.That(userCacheService.UpdateProfile(newProfile), Is.False);
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Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null);
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// Check that we can update a profile once it exists
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LocalUserServices lus = (LocalUserServices)commsManager.UserService;
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lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId);
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Assert.That(userCacheService.UpdateProfile(newProfile), Is.True);
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UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile;
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Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName));
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Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName));
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}
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*/
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[Test]
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public void TestFetchInventory()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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}
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[Test]
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public void TestGetChildFolder()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
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userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID);
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null);
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}
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[Test]
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public void TestCreateFolder()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
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// 1: Try a folder create that should fail because the parent id given does not exist
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UUID missingFolderId = UUID.Random();
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InventoryFolderBase myFolder = new InventoryFolderBase();
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myFolder.ID = folderId;
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Assert.That(
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userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
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Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null);
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Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
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Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
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// 2: Try a folder create that should work
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Assert.That(
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userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
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Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Not.Null);
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
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}
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//[Test]
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public void TestUpdateFolder()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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InventoryFolderBase myFolder = new InventoryFolderBase();
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myFolder.ID = folder1Id;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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// 1: Test updates that don't involve moving the folder
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{
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string newFolderName1 = "newFolderName1";
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ushort folderType1 = (ushort)AssetType.Texture;
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userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID);
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InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
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Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
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Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
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InventoryFolderBase dataFolder1 = myScene.InventoryService.QueryFolder(myFolder);
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Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
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Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
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}
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// 2: Test an update that also involves moving the folder
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{
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UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061");
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userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
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InventoryFolderBase myFolder2 = new InventoryFolderBase();
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myFolder2.ID = folder2Id;
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string newFolderName2 = "newFolderName2";
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ushort folderType2 = (ushort)AssetType.Bodypart;
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userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id);
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InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id);
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Assert.That(newFolderName2, Is.EqualTo(folder1.Name));
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Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type));
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Assert.That(folder2Id, Is.EqualTo(folder1.ParentID));
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Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
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Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
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InventoryFolderBase dataFolder1 = myScene.InventoryService.QueryFolder(myFolder2);
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Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
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Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
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Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
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}
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}
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[Test]
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public void TestMoveFolder()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
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UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
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userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
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// Check folder is currently in folder1
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userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id);
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Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True);
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userInfo.MoveFolder(folderToMoveId, folder2Id);
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// Check folder is now in folder2 and no trace remains in folder1
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InventoryFolderBase myFolder = new InventoryFolderBase();
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myFolder.ID = folderToMoveId;
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Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
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Assert.That(myScene.InventoryService.QueryFolder(myFolder).ParentID, Is.EqualTo(folder2Id));
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Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
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}
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[Test]
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public void TestPurgeFolder()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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InventoryFolderBase myFolder = new InventoryFolderBase();
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myFolder.ID = folder1Id;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Not.Null);
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// Test purge
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userInfo.PurgeFolder(rootFolder.ID);
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Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
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Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null);
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}
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}
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}
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