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* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
326 lines
12 KiB
C#
326 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
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{
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public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
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{
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private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
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private Dictionary<string, IDynamicTextureRender> RenderPlugins =
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new Dictionary<string, IDynamicTextureRender>();
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private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
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#region IDynamicTextureManager Members
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public void RegisterRender(string handleType, IDynamicTextureRender render)
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{
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if (!RenderPlugins.ContainsKey(handleType))
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{
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RenderPlugins.Add(handleType, render);
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}
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}
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/// <summary>
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/// Called by code which actually renders the dynamic texture to supply texture data.
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/// </summary>
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/// <param name="id"></param>
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/// <param name="data"></param>
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public void ReturnData(UUID id, byte[] data)
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{
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if (Updaters.ContainsKey(id))
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{
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DynamicTextureUpdater updater = Updaters[id];
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if (RegisteredScenes.ContainsKey(updater.SimUUID))
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{
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Scene scene = RegisteredScenes[updater.SimUUID];
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updater.DataReceived(data, scene);
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}
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}
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}
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public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
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string extraParams, int updateTimer)
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{
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return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255);
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}
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public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
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string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
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{
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if (RenderPlugins.ContainsKey(contentType))
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{
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//Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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updater.SimUUID = simID;
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updater.PrimID = primID;
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updater.ContentType = contentType;
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updater.Url = url;
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updater.UpdateTimer = updateTimer;
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updater.UpdaterID = UUID.Random();
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updater.Params = extraParams;
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updater.BlendWithOldTexture = SetBlending;
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updater.FrontAlpha = AlphaValue;
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if (!Updaters.ContainsKey(updater.UpdaterID))
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{
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Updaters.Add(updater.UpdaterID, updater);
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}
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RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
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return updater.UpdaterID;
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}
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return UUID.Zero;
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}
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public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
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string extraParams, int updateTimer)
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{
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return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255);
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}
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public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
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string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
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{
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if (RenderPlugins.ContainsKey(contentType))
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{
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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updater.SimUUID = simID;
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updater.PrimID = primID;
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updater.ContentType = contentType;
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updater.BodyData = data;
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updater.UpdateTimer = updateTimer;
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updater.UpdaterID = UUID.Random();
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updater.Params = extraParams;
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updater.BlendWithOldTexture = SetBlending;
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updater.FrontAlpha = AlphaValue;
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if (!Updaters.ContainsKey(updater.UpdaterID))
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{
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Updaters.Add(updater.UpdaterID, updater);
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}
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RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
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return updater.UpdaterID;
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}
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return UUID.Zero;
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}
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#endregion
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
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{
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RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
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scene.RegisterModuleInterface<IDynamicTextureManager>(this);
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "DynamicTextureModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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#region Nested type: DynamicTextureUpdater
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public class DynamicTextureUpdater
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{
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public bool BlendWithOldTexture = false;
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public string BodyData;
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public string ContentType;
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public byte FrontAlpha = 255;
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public UUID LastAssetID;
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public string Params;
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public UUID PrimID;
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public bool SetNewFrontAlpha = false;
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public UUID SimUUID;
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public UUID UpdaterID;
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public int UpdateTimer;
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public string Url;
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public DynamicTextureUpdater()
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{
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LastAssetID = UUID.Zero;
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UpdateTimer = 0;
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BodyData = null;
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}
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/// <summary>
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/// Called once new texture data has been received for this updater.
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/// </summary>
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public void DataReceived(byte[] data, Scene scene)
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{
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SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
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byte[] assetData;
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AssetBase oldAsset = null;
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if (BlendWithOldTexture)
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{
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UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
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oldAsset = scene.AssetCache.GetAsset(lastTextureID, true);
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if (oldAsset != null)
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{
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assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
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}
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else
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{
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assetData = new byte[data.Length];
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Array.Copy(data, assetData, data.Length);
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}
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}
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else
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{
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assetData = new byte[data.Length];
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Array.Copy(data, assetData, data.Length);
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}
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// Create a new asset for user
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AssetBase asset = new AssetBase();
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asset.FullID = UUID.Random();
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asset.Data = assetData;
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asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
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asset.Type = 0;
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asset.Description = "dynamic image";
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asset.Local = false;
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asset.Temporary = true;
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scene.AssetCache.AddAsset(asset);
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LastAssetID = asset.FullID;
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// mostly keep the values from before
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Primitive.TextureEntry tmptex = part.Shape.Textures;
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// remove the old asset from the cache
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UUID oldID = tmptex.DefaultTexture.TextureID;
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scene.AssetCache.ExpireAsset(oldID);
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tmptex.DefaultTexture.TextureID = asset.FullID;
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// I'm pretty sure we always want to force this to true
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tmptex.DefaultTexture.Fullbright = true;
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part.Shape.Textures = tmptex;
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part.ScheduleFullUpdate();
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}
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private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
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{
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ManagedImage managedImage;
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Image image;
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if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image))
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{
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Bitmap image1 = new Bitmap(image);
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if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image))
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{
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Bitmap image2 = new Bitmap(image);
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if (setNewAlpha)
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SetAlpha(ref image1, newAlpha);
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Bitmap joint = MergeBitMaps(image1, image2);
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byte[] result = new byte[0];
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try
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{
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result = OpenJPEG.EncodeFromImage(joint, true);
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}
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catch (Exception)
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{
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Console.WriteLine(
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"[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
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}
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return result;
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}
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}
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return null;
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}
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public Bitmap MergeBitMaps(Bitmap front, Bitmap back)
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{
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Bitmap joint;
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Graphics jG;
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joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb);
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jG = Graphics.FromImage(joint);
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jG.DrawImage(back, 0, 0, back.Width, back.Height);
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jG.DrawImage(front, 0, 0, back.Width, back.Height);
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return joint;
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}
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private void SetAlpha(ref Bitmap b, byte alpha)
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{
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for (int w = 0; w < b.Width; w++)
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{
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for (int h = 0; h < b.Height; h++)
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{
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b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h)));
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}
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}
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}
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}
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#endregion
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}
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}
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