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opensim/OpenSim
Justin Clarke Casey 1b7405dca1 * On deselection of objects, stop every object id passed triggering an update for the entire group
* This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored
* However, above approximately 30 prims extra schedules would actually occur.
* For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140
* Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
2008-10-08 17:36:17 +00:00
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