mirror of
https://github.com/opensim/opensim.git
synced 2026-07-12 17:15:41 +08:00
493 lines
18 KiB
C#
493 lines
18 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using System.Timers;
|
|
using log4net;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Assets;
|
|
using Nini.Config;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
using Timer = System.Timers.Timer;
|
|
|
|
namespace pCampBot
|
|
{
|
|
public class PhysicsBot
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
|
|
|
|
public BotManager BotManager { get; private set; }
|
|
private IConfig startupConfig; // bot config, passed from BotManager
|
|
|
|
/// <summary>
|
|
/// Is this bot connected to the grid?
|
|
/// </summary>
|
|
public bool IsConnected { get; private set; }
|
|
|
|
public string FirstName { get; private set; }
|
|
public string LastName { get; private set; }
|
|
public string Name { get; private set; }
|
|
public string Password { get; private set; }
|
|
public string LoginUri { get; private set; }
|
|
public string saveDir;
|
|
public string wear;
|
|
|
|
public event AnEvent OnConnected;
|
|
public event AnEvent OnDisconnected;
|
|
|
|
/// <summary>
|
|
/// Keep a track of the continuously acting thread so that we can abort it.
|
|
/// </summary>
|
|
private Thread m_actionThread;
|
|
|
|
protected List<uint> objectIDs = new List<uint>();
|
|
|
|
protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
|
|
|
|
/// <summary>
|
|
/// New instance of a SecondLife client
|
|
/// </summary>
|
|
public GridClient client = new GridClient();
|
|
|
|
protected string[] talkarray;
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="bm"></param>
|
|
/// <param name="firstName"></param>
|
|
/// <param name="lastName"></param>
|
|
/// <param name="password"></param>
|
|
/// <param name="loginUri"></param>
|
|
public PhysicsBot(BotManager bm, string firstName, string lastName, string password, string loginUri)
|
|
{
|
|
FirstName = firstName;
|
|
LastName = lastName;
|
|
Name = string.Format("{0} {1}", FirstName, LastName);
|
|
Password = password;
|
|
LoginUri = loginUri;
|
|
|
|
BotManager = bm;
|
|
startupConfig = bm.Config;
|
|
readconfig();
|
|
talkarray = readexcuses();
|
|
}
|
|
|
|
//We do our actions here. This is where one would
|
|
//add additional steps and/or things the bot should do
|
|
private void Action()
|
|
{
|
|
while (true)
|
|
{
|
|
int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
|
|
// the greater the bot's chances to walk instead of run.
|
|
client.Self.Jump(false);
|
|
if (walkorrun == 0)
|
|
{
|
|
client.Self.Movement.AlwaysRun = true;
|
|
}
|
|
else
|
|
{
|
|
client.Self.Movement.AlwaysRun = false;
|
|
}
|
|
|
|
// TODO: unused: Vector3 pos = client.Self.SimPosition;
|
|
Vector3 newpos = new Vector3(somthing.Next(1, 254), somthing.Next(1, 254), somthing.Next(1, 254));
|
|
client.Self.Movement.TurnToward(newpos);
|
|
|
|
client.Self.Movement.AtPos = true;
|
|
Thread.Sleep(somthing.Next(3000, 13000));
|
|
client.Self.Movement.AtPos = false;
|
|
client.Self.Jump(true);
|
|
|
|
string randomf = talkarray[somthing.Next(talkarray.Length)];
|
|
if (talkarray.Length > 1 && randomf.Length > 1)
|
|
client.Self.Chat(randomf, 0, ChatType.Normal);
|
|
|
|
Thread.Sleep(somthing.Next(1000, 10000));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read the Nini config and initialize
|
|
/// </summary>
|
|
public void readconfig()
|
|
{
|
|
wear = startupConfig.GetString("wear","no");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
|
|
/// </summary>
|
|
public void shutdown()
|
|
{
|
|
if (m_actionThread != null)
|
|
m_actionThread.Abort();
|
|
|
|
client.Network.Logout();
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the bot startup loop.
|
|
/// </summary>
|
|
public void startup()
|
|
{
|
|
client.Settings.LOGIN_SERVER = LoginUri;
|
|
client.Settings.ALWAYS_DECODE_OBJECTS = false;
|
|
client.Settings.AVATAR_TRACKING = false;
|
|
client.Settings.OBJECT_TRACKING = false;
|
|
client.Settings.SEND_AGENT_THROTTLE = true;
|
|
client.Settings.SEND_PINGS = true;
|
|
client.Settings.STORE_LAND_PATCHES = false;
|
|
client.Settings.USE_ASSET_CACHE = false;
|
|
client.Settings.MULTIPLE_SIMS = true;
|
|
client.Throttle.Asset = 100000;
|
|
client.Throttle.Land = 100000;
|
|
client.Throttle.Task = 100000;
|
|
client.Throttle.Texture = 100000;
|
|
client.Throttle.Wind = 100000;
|
|
client.Throttle.Total = 400000;
|
|
client.Network.LoginProgress += this.Network_LoginProgress;
|
|
client.Network.SimConnected += this.Network_SimConnected;
|
|
client.Network.Disconnected += this.Network_OnDisconnected;
|
|
client.Objects.ObjectUpdate += Objects_NewPrim;
|
|
|
|
if (client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
|
|
{
|
|
IsConnected = true;
|
|
|
|
Thread.Sleep(somthing.Next(1000, 10000));
|
|
m_actionThread = new Thread(Action);
|
|
m_actionThread.Start();
|
|
|
|
// OnConnected(this, EventType.CONNECTED);
|
|
if (wear == "save")
|
|
{
|
|
client.Appearance.SetPreviousAppearance();
|
|
SaveDefaultAppearance();
|
|
}
|
|
else if (wear != "no")
|
|
{
|
|
MakeDefaultAppearance(wear);
|
|
}
|
|
client.Self.Jump(true);
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.OutputFormat(
|
|
"{0} {1} cannot login: {2}", FirstName, LastName, client.Network.LoginMessage);
|
|
|
|
if (OnDisconnected != null)
|
|
{
|
|
OnDisconnected(this, EventType.DISCONNECTED);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SaveDefaultAppearance()
|
|
{
|
|
saveDir = "MyAppearance/" + FirstName + "_" + LastName;
|
|
if (!Directory.Exists(saveDir))
|
|
{
|
|
Directory.CreateDirectory(saveDir);
|
|
}
|
|
|
|
Array wtypes = Enum.GetValues(typeof(WearableType));
|
|
foreach (WearableType wtype in wtypes)
|
|
{
|
|
UUID wearable = client.Appearance.GetWearableAsset(wtype);
|
|
if (wearable != UUID.Zero)
|
|
{
|
|
client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
|
|
client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SaveAsset(AssetWearable asset)
|
|
{
|
|
if (asset != null)
|
|
{
|
|
try
|
|
{
|
|
if (asset.Decode())
|
|
{
|
|
File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
|
|
asset.AssetType.ToString().ToLower(),
|
|
asset.WearableType)), asset.AssetData);
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID));
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MainConsole.Instance.Output(String.Format("Exception: {0}",e.ToString()));
|
|
}
|
|
}
|
|
}
|
|
|
|
public WearableType GetWearableType(string path)
|
|
{
|
|
string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim();
|
|
switch (type)
|
|
{
|
|
case "Eyes":
|
|
return WearableType.Eyes;
|
|
case "Hair":
|
|
return WearableType.Hair;
|
|
case "Pants":
|
|
return WearableType.Pants;
|
|
case "Shape":
|
|
return WearableType.Shape;
|
|
case "Shirt":
|
|
return WearableType.Shirt;
|
|
case "Skin":
|
|
return WearableType.Skin;
|
|
default:
|
|
return WearableType.Shape;
|
|
}
|
|
}
|
|
|
|
public void MakeDefaultAppearance(string wear)
|
|
{
|
|
try
|
|
{
|
|
if (wear == "yes")
|
|
{
|
|
//TODO: Implement random outfit picking
|
|
MainConsole.Instance.Output("Picks a random outfit. Not yet implemented.");
|
|
}
|
|
else if (wear != "save")
|
|
saveDir = "MyAppearance/" + wear;
|
|
saveDir = saveDir + "/";
|
|
|
|
string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly);
|
|
string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly);
|
|
InventoryFolder clothfolder = FindClothingFolder();
|
|
UUID transid = UUID.Random();
|
|
List<InventoryBase> listwearables = new List<InventoryBase>();
|
|
|
|
for (int i = 0; i < clothing.Length; i++)
|
|
{
|
|
UUID assetID = UUID.Random();
|
|
AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
|
|
asset.Decode();
|
|
asset.Owner = client.Self.AgentID;
|
|
asset.WearableType = GetWearableType(clothing[i]);
|
|
asset.Encode();
|
|
transid = client.Assets.RequestUpload(asset,true);
|
|
client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
|
|
transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
|
|
{
|
|
if (success)
|
|
{
|
|
listwearables.Add(item);
|
|
}
|
|
else
|
|
MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name));
|
|
}
|
|
);
|
|
}
|
|
|
|
for (int i = 0; i < bodyparts.Length; i++)
|
|
{
|
|
UUID assetID = UUID.Random();
|
|
AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
|
|
asset.Decode();
|
|
asset.Owner = client.Self.AgentID;
|
|
asset.WearableType = GetWearableType(bodyparts[i]);
|
|
asset.Encode();
|
|
transid = client.Assets.RequestUpload(asset,true);
|
|
client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
|
|
transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
|
|
{
|
|
if (success)
|
|
{
|
|
listwearables.Add(item);
|
|
}
|
|
else
|
|
MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name));
|
|
}
|
|
);
|
|
}
|
|
|
|
Thread.Sleep(1000);
|
|
|
|
if (listwearables == null || listwearables.Count == 0)
|
|
MainConsole.Instance.Output("Nothing to send on this folder!");
|
|
else
|
|
{
|
|
MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count));
|
|
client.Appearance.WearOutfit(listwearables, false);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine(ex.ToString());
|
|
}
|
|
}
|
|
|
|
public InventoryFolder FindClothingFolder()
|
|
{
|
|
UUID rootfolder = client.Inventory.Store.RootFolder.UUID;
|
|
List<InventoryBase> listfolders = client.Inventory.Store.GetContents(rootfolder);
|
|
InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
|
|
foreach (InventoryBase folder in listfolders)
|
|
{
|
|
if (folder.Name == "Clothing")
|
|
{
|
|
clothfolder = (InventoryFolder)folder;
|
|
break;
|
|
}
|
|
}
|
|
return clothfolder;
|
|
}
|
|
|
|
public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
|
|
{
|
|
if (args.Status == LoginStatus.Success)
|
|
{
|
|
if (OnConnected != null)
|
|
{
|
|
OnConnected(this, EventType.CONNECTED);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Network_SimConnected(object sender, SimConnectedEventArgs args)
|
|
{
|
|
}
|
|
|
|
public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
|
|
{
|
|
// m_log.ErrorFormat("Fired Network_OnDisconnected");
|
|
|
|
// if (
|
|
// (args.Reason == NetworkManager.DisconnectType.SimShutdown
|
|
// || args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
|
|
// && OnDisconnected != null)
|
|
|
|
if (
|
|
(args.Reason == NetworkManager.DisconnectType.ClientInitiated
|
|
|| args.Reason == NetworkManager.DisconnectType.ServerInitiated
|
|
|| args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
|
|
&& OnDisconnected != null)
|
|
// if (OnDisconnected != null)
|
|
{
|
|
IsConnected = false;
|
|
OnDisconnected(this, EventType.DISCONNECTED);
|
|
}
|
|
}
|
|
|
|
public void Objects_NewPrim(object sender, PrimEventArgs args)
|
|
{
|
|
Primitive prim = args.Prim;
|
|
|
|
if (prim != null)
|
|
{
|
|
if (prim.Textures != null)
|
|
{
|
|
if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
|
|
{
|
|
GetTexture(prim.Textures.DefaultTexture.TextureID);
|
|
}
|
|
|
|
for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
|
|
{
|
|
UUID textureID = prim.Textures.FaceTextures[i].TextureID;
|
|
|
|
if (textureID != null && textureID != UUID.Zero)
|
|
{
|
|
GetTexture(textureID);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (prim.Sculpt.SculptTexture != UUID.Zero)
|
|
{
|
|
GetTexture(prim.Sculpt.SculptTexture);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GetTexture(UUID textureID)
|
|
{
|
|
lock (BotManager.AssetsReceived)
|
|
{
|
|
// Don't request assets more than once.
|
|
if (BotManager.AssetsReceived.ContainsKey(textureID))
|
|
return;
|
|
|
|
BotManager.AssetsReceived[textureID] = false;
|
|
client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
|
|
}
|
|
}
|
|
|
|
|
|
public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
|
|
{
|
|
//TODO: Implement texture saving and applying
|
|
}
|
|
|
|
public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset)
|
|
{
|
|
lock (BotManager.AssetsReceived)
|
|
BotManager.AssetsReceived[asset.AssetID] = true;
|
|
|
|
// if (wear == "save")
|
|
// {
|
|
// SaveAsset((AssetWearable) asset);
|
|
// }
|
|
}
|
|
|
|
public string[] readexcuses()
|
|
{
|
|
string allexcuses = "";
|
|
|
|
string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
|
|
if (File.Exists(file))
|
|
{
|
|
StreamReader csr = File.OpenText(file);
|
|
allexcuses = csr.ReadToEnd();
|
|
csr.Close();
|
|
}
|
|
|
|
return allexcuses.Split(Environment.NewLine.ToCharArray());
|
|
}
|
|
}
|
|
}
|