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1d75220fccb511fa2b3e8da118e9a91fac8e1fc3
opensim
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OpenSim
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UbitOdePlugin
History
UbitUmarov
401b97788f
fix addforce/impulse.
2012-06-04 20:35:12 +01:00
..
AssemblyInfo.cs
UbitODE plugin initial commit
2012-02-08 15:24:10 +00:00
OdeApi.cs
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-16 16:16:55 +01:00
ODECharacter.cs
fix physics not reporting collisions only with terrain
2012-05-29 19:13:27 +01:00
ODEDynamics.cs
ubitODE fix force in case of mlinear motor offset present
2012-05-13 01:28:20 +01:00
OdePlugin.cs
let chode and ubitode find ode.dll on windows
2012-03-09 04:19:39 +00:00
ODEPrim.cs
fix addforce/impulse.
2012-06-04 20:35:12 +01:00
ODERayCastRequestManager.cs
ubitODE: - fix remove characters from default raycasts filters as older code (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
2012-04-16 19:44:02 +01:00
OdeScene.cs
a bit cleaner code (?) on sculpts/meshs meshing checking
2012-05-28 14:44:06 +01:00