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opensim
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1e9cb2f8fcaf4f4210121ed7536ea33a9ab2db30
opensim
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OpenSim
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Region
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CoreModules
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diva
1e9cb2f8fc
Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
2009-05-29 01:26:53 +00:00
..
Agent
converting CapabilitiesModule to new region module scheme
2009-05-25 11:11:04 +00:00
Asset
Instrumenting GlynnTuckerCache to find out the hit rate.
2009-05-28 21:04:10 +00:00
Avatar
* reseparate inventory item creator id and creator uuid
2009-05-25 19:54:47 +00:00
Framework
* Pipes requestors IP address through all XmlRpcRequest delegates. This is needed to be able to 'NAT-wrap' the login sequence.
2009-05-23 06:05:20 +00:00
Hypergrid
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
2009-05-15 05:00:25 +00:00
InterGrid
* Tweak to above
2009-05-28 19:20:49 +00:00
Resources
Experimental alternative cache module implementation, using GlynnTucker.Cache.dll.
2009-05-26 21:24:18 +00:00
Scripting
Revert a change I made to get a better URL because it failes under mono
2009-05-26 01:38:32 +00:00
ServiceConnectors
Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
2009-05-29 01:26:53 +00:00
World
* May make the terrain flatten brush behave like Second Life(tm)'s client expects. May break everything. You decide!
2009-05-28 15:27:15 +00:00