Files
opensim/OpenSim/Data/UserDataBase.cs
Melanie Thielker cbd0221870 Plumb in the presence notifications and region shutdown/restart messages
from the presence module to the message server, through the user server
and on into the database. This should fix the "Already logged in" issue
that grids see after a sim crashes, or a user crashes out of a sim.
Not yet a 100% solution for friends, but getting there.
2008-11-23 05:16:07 +00:00

87 lines
4.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
namespace OpenSim.Data
{
public abstract class UserDataBase : IUserDataPlugin
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private Dictionary<UUID, AvatarAppearance> aplist = new Dictionary<UUID, AvatarAppearance>();
public abstract UserProfileData GetUserByUUID(UUID user);
public abstract UserProfileData GetUserByName(string fname, string lname);
public abstract UserAgentData GetAgentByUUID(UUID user);
public abstract UserAgentData GetAgentByName(string name);
public abstract UserAgentData GetAgentByName(string fname, string lname);
public abstract void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
public abstract void AddNewUserProfile(UserProfileData user);
public abstract bool UpdateUserProfile(UserProfileData user);
public abstract void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle);
public abstract void AddNewUserAgent(UserAgentData agent);
public abstract void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
public abstract void RemoveUserFriend(UUID friendlistowner, UUID friend);
public abstract void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
public abstract List<FriendListItem> GetUserFriendList(UUID friendlistowner);
public abstract Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids);
public abstract bool MoneyTransferRequest(UUID from, UUID to, uint amount);
public abstract bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
public abstract List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
public abstract AvatarAppearance GetUserAppearance(UUID user);
public abstract void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
// public virtual AvatarAppearance GetUserAppearance(UUID user) {
// AvatarAppearance aa = null;
// try {
// aa = aplist[user];
// m_log.Info("[APPEARANCE] Found appearance for " + user.ToString() + aa.ToString());
// } catch (System.Collections.Generic.KeyNotFoundException e) {
// m_log.Info("[APPEARANCE] No appearance found for " + user.ToString());
// }
// return aa;
// }
// public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {
// aplist[user] = appearance;
// m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString());
// }
public abstract void ResetAttachments(UUID userID);
public abstract void LogoutUsers(UUID regionID);
public abstract string Version {get;}
public abstract string Name {get;}
public abstract void Initialise(string connect);
public abstract void Initialise();
public abstract void Dispose();
}
}