Files
opensim/OpenSim/Framework/IUserData.cs
Melanie Thielker cbd0221870 Plumb in the presence notifications and region shutdown/restart messages
from the presence module to the message server, through the user server
and on into the database. This should fix the "Already logged in" issue
that grids see after a sim crashes, or a user crashes out of a sim.
Not yet a 100% solution for friends, but getting there.
2008-11-23 05:16:07 +00:00

195 lines
8.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// An interface for connecting to user storage servers.
/// </summary>
public interface IUserDataPlugin : IPlugin
{
/// <summary>
/// Returns a user profile from a database via their UUID
/// </summary>
/// <param name="user">The user's UUID</param>
/// <returns>The user data profile. Returns null if no user is found</returns>
UserProfileData GetUserByUUID(UUID user);
/// <summary>
/// Returns a users profile by searching their username parts
/// </summary>
/// <param name="fname">Account firstname</param>
/// <param name="lname">Account lastname</param>
/// <returns>The user data profile</returns>
UserProfileData GetUserByName(string fname, string lname);
/// <summary>
/// Returns a list of UUIDs firstnames and lastnames that match string query entered into the avatar picker.
/// </summary>
/// <param name="queryID">ID associated with the user's query. This must match what the client sent</param>
/// <param name="query">The filtered contents of the search box when the user hit search.</param>
/// <returns>The user data profile</returns>
List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
/// <summary>
/// Returns the current agent for a user searching by it's UUID
/// </summary>
/// <param name="user">The users UUID</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByUUID(UUID user);
/// <summary>
/// Returns the current session agent for a user searching by username
/// </summary>
/// <param name="name">The users account name</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByName(string name);
/// <summary>
/// Returns the current session agent for a user searching by username parts
/// </summary>
/// <param name="fname">The users first account name</param>
/// <param name="lname">The users account surname</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByName(string fname, string lname);
/// <summary>
/// Stores new web-login key for user during web page login
/// </summary>
/// <param name="webLoginKey"></param>
void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
/// <summary>
/// Adds a new User profile to the database
/// </summary>
/// <param name="user">UserProfile to add</param>
void AddNewUserProfile(UserProfileData user);
/// <summary>
/// Updates an existing user profile
/// </summary>
/// <param name="user">UserProfile to update</param>
bool UpdateUserProfile(UserProfileData user);
void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle);
/// <summary>
/// Adds a new agent to the database
/// </summary>
/// <param name="agent">The agent to add</param>
void AddNewUserAgent(UserAgentData agent);
/// <summary>
/// Adds a new friend to the database for XUser
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
/// <summary>
/// Delete friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param>
void RemoveUserFriend(UUID friendlistowner, UUID friend);
/// <summary>
/// Update permissions for friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
List<FriendListItem> GetUserFriendList(UUID friendlistowner);
/// <summary>
/// Returns a list of <see cref="FriendRegionInfo/>s for the specified UUIDs.
/// </summary>
/// <param name="uuids">
/// A <see cref="List"/> of <see cref="UUID/>s to fetch info for
/// </param>
/// <returns>
/// A <see cref="Dictionary"/>, mapping the <see cref="UUID"/>s to <see cref="FriendRegionInfo"/>s.
/// </returns>
Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids);
/// <summary>
/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
/// </summary>
/// <param name="from">The account to transfer from</param>
/// <param name="to">The account to transfer to</param>
/// <param name="amount">The amount to transfer</param>
/// <returns>Successful?</returns>
bool MoneyTransferRequest(UUID from, UUID to, uint amount);
/// <summary>
/// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
/// </summary>
/// <param name="from">User to transfer from</param>
/// <param name="to">User to transfer to</param>
/// <param name="inventory">Specified inventory item</param>
/// <returns>Successful?</returns>
bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
/// <summary>
/// Initialises the plugin (artificial constructor)
/// </summary>
void Initialise(string connect);
/// <summary>
/// Gets the user appearance
/// </summer>
AvatarAppearance GetUserAppearance(UUID user);
void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
void ResetAttachments(UUID userID);
void LogoutUsers(UUID regionID);
}
public class UserDataInitialiser : PluginInitialiserBase
{
private string connect;
public UserDataInitialiser (string s) { connect = s; }
public override void Initialise (IPlugin plugin)
{
IUserDataPlugin p = plugin as IUserDataPlugin;
p.Initialise (connect);
}
}
}