Files
opensim/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
2008-09-26 14:41:57 +00:00

142 lines
5.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
{
public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
{
private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
private bool m_dumpAssetsToFile = false;
private Scene m_scene = null;
private AgentAssetTransactionsManager m_transactionManager;
public AssetTransactionModule()
{
// System.Console.WriteLine("creating AgentAssetTransactionModule");
}
#region IAgentAssetTransactions Members
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte type, byte wearableType, uint nextOwnerMask)
{
m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type,
wearableType, nextOwnerMask);
}
public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
{
m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
}
public void HandleTaskItemUpdateFromTransaction(
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
{
m_transactionManager.HandleTaskItemUpdateFromTransaction(remoteClient, part, transactionID, item);
}
public void RemoveAgentAssetTransactions(UUID userID)
{
m_transactionManager.RemoveAgentAssetTransactions(userID);
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
{
// System.Console.WriteLine("initialising AgentAssetTransactionModule");
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
scene.EventManager.OnNewClient += NewClient;
}
if (m_scene == null)
{
m_scene = scene;
if (config.Configs["StandAlone"] != null)
{
try
{
m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
}
catch (Exception)
{
m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
}
}
else
{
m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "AgentTransactionModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
public void NewClient(IClientAPI client)
{
client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
client.OnXferReceive += m_transactionManager.HandleXfer;
}
}
}