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SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those. However, two changes have been made to stock 2.2.3. Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified. This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled. Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
362 lines
9.6 KiB
C#
362 lines
9.6 KiB
C#
using System;
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using System.Threading;
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using System.Runtime.CompilerServices;
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using System.Diagnostics;
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namespace Amib.Threading.Internal
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{
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#region WorkItemsGroup class
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/// <summary>
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/// Summary description for WorkItemsGroup.
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/// </summary>
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public class WorkItemsGroup : WorkItemsGroupBase
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{
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#region Private members
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private readonly object _lock = new object();
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/// <summary>
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/// A reference to the SmartThreadPool instance that created this
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/// WorkItemsGroup.
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/// </summary>
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private readonly SmartThreadPool _stp;
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/// <summary>
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/// The OnIdle event
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/// </summary>
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private event WorkItemsGroupIdleHandler _onIdle;
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/// <summary>
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/// A flag to indicate if the Work Items Group is now suspended.
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/// </summary>
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private bool _isSuspended;
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/// <summary>
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/// Defines how many work items of this WorkItemsGroup can run at once.
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/// </summary>
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private int _concurrency;
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/// <summary>
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/// Priority queue to hold work items before they are passed
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/// to the SmartThreadPool.
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/// </summary>
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private readonly PriorityQueue _workItemsQueue;
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/// <summary>
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/// Indicate how many work items are waiting in the SmartThreadPool
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/// queue.
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/// This value is used to apply the concurrency.
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/// </summary>
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private int _workItemsInStpQueue;
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/// <summary>
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/// Indicate how many work items are currently running in the SmartThreadPool.
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/// This value is used with the Cancel, to calculate if we can send new
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/// work items to the STP.
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/// </summary>
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private int _workItemsExecutingInStp = 0;
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/// <summary>
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/// WorkItemsGroup start information
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/// </summary>
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private readonly WIGStartInfo _workItemsGroupStartInfo;
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/// <summary>
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/// Signaled when all of the WorkItemsGroup's work item completed.
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/// </summary>
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//private readonly ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
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private readonly ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
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/// <summary>
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/// A common object for all the work items that this work items group
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/// generate so we can mark them to cancel in O(1)
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/// </summary>
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private CanceledWorkItemsGroup _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
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#endregion
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#region Construction
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public WorkItemsGroup(
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SmartThreadPool stp,
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int concurrency,
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WIGStartInfo wigStartInfo)
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{
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if (concurrency <= 0)
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{
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throw new ArgumentOutOfRangeException(
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"concurrency",
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#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
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concurrency,
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#endif
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"concurrency must be greater than zero");
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}
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_stp = stp;
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_concurrency = concurrency;
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_workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo).AsReadOnly();
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_workItemsQueue = new PriorityQueue();
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Name = "WorkItemsGroup";
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// The _workItemsInStpQueue gets the number of currently executing work items,
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// because once a work item is executing, it cannot be cancelled.
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_workItemsInStpQueue = _workItemsExecutingInStp;
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_isSuspended = _workItemsGroupStartInfo.StartSuspended;
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}
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#endregion
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#region WorkItemsGroupBase Overrides
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public override int Concurrency
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{
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get { return _concurrency; }
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set
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{
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Debug.Assert(value > 0);
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int diff = value - _concurrency;
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_concurrency = value;
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if (diff > 0)
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{
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EnqueueToSTPNextNWorkItem(diff);
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}
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}
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}
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public override int WaitingCallbacks
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{
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get { return _workItemsQueue.Count; }
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}
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public override object[] GetStates()
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{
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lock (_lock)
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{
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object[] states = new object[_workItemsQueue.Count];
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int i = 0;
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foreach (WorkItem workItem in _workItemsQueue)
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{
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states[i] = workItem.GetWorkItemResult().State;
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++i;
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}
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return states;
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}
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}
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/// <summary>
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/// WorkItemsGroup start information
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/// </summary>
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public override WIGStartInfo WIGStartInfo
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{
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get { return _workItemsGroupStartInfo; }
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}
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/// <summary>
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/// Start the Work Items Group if it was started suspended
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/// </summary>
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public override void Start()
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{
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// If the Work Items Group already started then quit
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if (!_isSuspended)
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{
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return;
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}
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_isSuspended = false;
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EnqueueToSTPNextNWorkItem(Math.Min(_workItemsQueue.Count, _concurrency));
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}
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public override void Cancel(bool abortExecution)
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{
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lock (_lock)
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{
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_canceledWorkItemsGroup.IsCanceled = true;
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_workItemsQueue.Clear();
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_workItemsInStpQueue = 0;
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_canceledWorkItemsGroup = new CanceledWorkItemsGroup();
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}
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if (abortExecution)
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{
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_stp.CancelAbortWorkItemsGroup(this);
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}
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}
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/// <summary>
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/// Wait for the thread pool to be idle
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/// </summary>
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public override bool WaitForIdle(int millisecondsTimeout)
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{
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SmartThreadPool.ValidateWorkItemsGroupWaitForIdle(this);
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return STPEventWaitHandle.WaitOne(_isIdleWaitHandle, millisecondsTimeout, false);
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}
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public override event WorkItemsGroupIdleHandler OnIdle
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{
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add { _onIdle += value; }
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remove { _onIdle -= value; }
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}
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#endregion
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#region Private methods
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private void RegisterToWorkItemCompletion(IWorkItemResult wir)
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{
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IInternalWorkItemResult iwir = (IInternalWorkItemResult)wir;
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iwir.OnWorkItemStarted += OnWorkItemStartedCallback;
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iwir.OnWorkItemCompleted += OnWorkItemCompletedCallback;
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}
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public void OnSTPIsStarting()
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{
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if (_isSuspended)
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{
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return;
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}
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EnqueueToSTPNextNWorkItem(_concurrency);
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}
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public void EnqueueToSTPNextNWorkItem(int count)
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{
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for (int i = 0; i < count; ++i)
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{
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EnqueueToSTPNextWorkItem(null, false);
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}
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}
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private object FireOnIdle(object state)
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{
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FireOnIdleImpl(_onIdle);
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return null;
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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private void FireOnIdleImpl(WorkItemsGroupIdleHandler onIdle)
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{
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if(null == onIdle)
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{
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return;
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}
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Delegate[] delegates = onIdle.GetInvocationList();
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foreach(WorkItemsGroupIdleHandler eh in delegates)
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{
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try
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{
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eh(this);
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}
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catch { } // Suppress exceptions
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}
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}
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private void OnWorkItemStartedCallback(WorkItem workItem)
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{
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lock(_lock)
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{
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++_workItemsExecutingInStp;
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}
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}
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private void OnWorkItemCompletedCallback(WorkItem workItem)
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{
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EnqueueToSTPNextWorkItem(null, true);
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}
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internal override void Enqueue(WorkItem workItem)
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{
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EnqueueToSTPNextWorkItem(workItem);
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}
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private void EnqueueToSTPNextWorkItem(WorkItem workItem)
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{
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EnqueueToSTPNextWorkItem(workItem, false);
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}
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private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue)
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{
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lock(_lock)
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{
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// Got here from OnWorkItemCompletedCallback()
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if (decrementWorkItemsInStpQueue)
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{
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--_workItemsInStpQueue;
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if(_workItemsInStpQueue < 0)
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{
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_workItemsInStpQueue = 0;
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}
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--_workItemsExecutingInStp;
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if(_workItemsExecutingInStp < 0)
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{
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_workItemsExecutingInStp = 0;
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}
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}
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// If the work item is not null then enqueue it
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if (null != workItem)
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{
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workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;
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RegisterToWorkItemCompletion(workItem.GetWorkItemResult());
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_workItemsQueue.Enqueue(workItem);
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//_stp.IncrementWorkItemsCount();
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if ((1 == _workItemsQueue.Count) &&
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(0 == _workItemsInStpQueue))
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{
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_stp.RegisterWorkItemsGroup(this);
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IsIdle = false;
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_isIdleWaitHandle.Reset();
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}
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}
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// If the work items queue of the group is empty than quit
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if (0 == _workItemsQueue.Count)
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{
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if (0 == _workItemsInStpQueue)
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{
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_stp.UnregisterWorkItemsGroup(this);
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IsIdle = true;
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_isIdleWaitHandle.Set();
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if (decrementWorkItemsInStpQueue && _onIdle != null && _onIdle.GetInvocationList().Length > 0)
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{
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_stp.QueueWorkItem(new WorkItemCallback(FireOnIdle));
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}
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}
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return;
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}
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if (!_isSuspended)
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{
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if (_workItemsInStpQueue < _concurrency)
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{
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WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem;
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try
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{
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_stp.Enqueue(nextWorkItem);
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}
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catch (ObjectDisposedException e)
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{
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e.GetHashCode();
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// The STP has been shutdown
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}
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++_workItemsInStpQueue;
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}
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}
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}
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}
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#endregion
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}
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#endregion
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}
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