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21708b832b1d6679d5f6de27eb3bd0b920ef0fa7
opensim/OpenSim/Region/ScriptEngine/Shared
History
Justin Clark-Casey (justincc) 15a514fcbc refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
..
Api
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
2011-08-26 23:06:41 +01:00
CodeTools
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Instance
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
2011-08-26 23:06:41 +01:00
Tests
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
2011-08-25 06:50:55 -04:00
AssemblyResolver.cs
Add configurable path to script engine assemblies
2010-09-26 02:30:46 +01:00
Helpers.cs
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
LSL_Types.cs
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication.
2011-07-09 01:28:27 +01:00
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