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152 lines
6.6 KiB
C#
152 lines
6.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using log4net.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Data.Tests
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{
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public class BasicEstateTest
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{
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public IEstateDataStore db;
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public IRegionDataStore regionDb;
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public UUID prim1;
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public static Random random;
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public void SuperInit()
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{
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try
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{
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XmlConfigurator.Configure();
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}
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catch (Exception)
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{
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// I don't care, just leave log4net off
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}
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prim1 = UUID.Random();
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random = new Random();
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}
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[Test]
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public void T010_StoreEstateSettings()
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{
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// Initializing field values. Avoid randomness. For checking ranges use different parameter sets
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// for mix and max values. If you use random values the tests are not _repeatable_.
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string estateName = "test-estate";
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uint parentEstateID = 2;
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float billableFactor = 3;
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int priceMeter = 4;
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int redirectGridX = 5;
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int redirectGridY = 6;
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bool useGlobalTime = true;
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bool fixedSun = true;
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double sunPosition = 7;
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bool allowVoice = true;
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bool allowDirectTeleport = true;
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bool denyAnonymous = true;
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bool denyIdentified = true;
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bool denyTransacted = true;
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bool abuseEmailtoEstateOwner = true;
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bool blockDwell = true;
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bool estateskipScripts = true;
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bool taxFree = true;
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bool publicAccess = true;
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string abuseMail = "test-email@nowhere.com";
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UUID estateOwner = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
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bool denyMinors = (random.NextDouble() > 0.5)? true : false;
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// Lets choose random region ID
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UUID regionId = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
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// Letting estate store generate rows to database for us
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EstateSettings es = db.LoadEstateSettings(regionId);
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// Setting field values to the on demand create settings object.
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es.EstateName = estateName;
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es.ParentEstateID = parentEstateID;
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es.BillableFactor = billableFactor;
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es.PricePerMeter = priceMeter;
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es.RedirectGridX = redirectGridX;
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es.RedirectGridY = redirectGridY;
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es.UseGlobalTime = useGlobalTime;
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es.FixedSun = fixedSun;
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es.SunPosition = sunPosition;
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es.AllowVoice = allowVoice;
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es.AllowDirectTeleport = allowDirectTeleport;
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es.DenyAnonymous = denyAnonymous;
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es.DenyIdentified = denyIdentified;
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es.DenyTransacted = denyTransacted;
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es.AbuseEmailToEstateOwner = abuseEmailtoEstateOwner;
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es.BlockDwell = blockDwell;
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es.EstateSkipScripts = estateskipScripts;
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es.TaxFree = taxFree;
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es.PublicAccess = publicAccess;
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es.AbuseEmail = abuseMail;
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es.EstateOwner = estateOwner;
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es.DenyMinors = denyMinors;
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// Saving settings.
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db.StoreEstateSettings(es);
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// Loading settings to another instance variable.
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EstateSettings nes = db.LoadEstateSettings(regionId);
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// Checking that loaded values are correct.
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Assert.That(estateName, Is.EqualTo(nes.EstateName));
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Assert.That(parentEstateID, Is.EqualTo(nes.ParentEstateID));
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Assert.That(billableFactor, Is.EqualTo(nes.BillableFactor));
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Assert.That(priceMeter, Is.EqualTo(nes.PricePerMeter));
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Assert.That(redirectGridX, Is.EqualTo(nes.RedirectGridX));
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Assert.That(redirectGridY, Is.EqualTo(nes.RedirectGridY));
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Assert.That(useGlobalTime, Is.EqualTo(nes.UseGlobalTime));
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Assert.That(fixedSun, Is.EqualTo(nes.FixedSun));
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Assert.That(sunPosition, Is.EqualTo(nes.SunPosition));
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Assert.That(allowVoice, Is.EqualTo(nes.AllowVoice));
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Assert.That(allowDirectTeleport, Is.EqualTo(nes.AllowDirectTeleport));
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Assert.That(denyAnonymous, Is.EqualTo(nes.DenyAnonymous));
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Assert.That(denyIdentified, Is.EqualTo(nes.DenyIdentified));
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Assert.That(denyTransacted, Is.EqualTo(nes.DenyTransacted));
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Assert.That(abuseEmailtoEstateOwner, Is.EqualTo(nes.AbuseEmailToEstateOwner));
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Assert.That(blockDwell, Is.EqualTo(nes.BlockDwell));
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Assert.That(estateskipScripts, Is.EqualTo(nes.EstateSkipScripts));
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Assert.That(taxFree, Is.EqualTo(nes.TaxFree));
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Assert.That(publicAccess, Is.EqualTo(nes.PublicAccess));
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Assert.That(abuseMail, Is.EqualTo(nes.AbuseEmail));
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Assert.That(estateOwner, Is.EqualTo(nes.EstateOwner));
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Assert.That(denyMinors, Is.EqualTo(nes.DenyMinors));
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}
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}
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}
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