Files
opensim/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs
mingchen 269ff893df *Added Estate Tools for terrain texturing, terrain texturing heights per corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
2007-06-08 03:54:03 +00:00

294 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Types;
using OpenSim.RegionServer.Simulator;
using OpenSim.RegionServer.Client;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.RegionServer.Estate
{
/// <summary>
/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
/// </summary>
public class EstateManager
{
private World m_world;
public EstateManager(World world)
{
m_world = world; //Estate settings found at world.m_regInfo.estateSettings
}
private bool convertParamStringToBool(byte[] field)
{
string s = Helpers.FieldToUTF8String(field);
if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
{
return true;
}
return false;
}
public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, ClientView remote_client)
{
if (remote_client.AgentID == m_world.m_regInfo.MasterAvatarAssignedUUID)
{
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
{
case "getinfo":
Console.WriteLine("GETINFO Requested");
this.sendRegionInfoPacketToAll();
break;
case "setregioninfo":
if (packet.ParamList.Length != 9)
{
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
}
else
{
m_world.m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
if (convertParamStringToBool(packet.ParamList[0].Parameter))
{
m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
}
if (convertParamStringToBool(packet.ParamList[1].Parameter))
{
m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
}
if (convertParamStringToBool(packet.ParamList[2].Parameter))
{
m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
}
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
{
m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
}
int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
m_world.m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
m_world.m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
m_world.m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
if (convertParamStringToBool(packet.ParamList[7].Parameter))
{
m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
}
if (convertParamStringToBool(packet.ParamList[8].Parameter))
{
m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
}
sendRegionInfoPacketToAll();
}
break;
case "texturebase":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_world.m_regInfo.estateSettings.terrainBase0 = tempUUID;
break;
case 1:
m_world.m_regInfo.estateSettings.terrainBase1 = tempUUID;
break;
case 2:
m_world.m_regInfo.estateSettings.terrainBase2 = tempUUID;
break;
case 3:
m_world.m_regInfo.estateSettings.terrainBase3 = tempUUID;
break;
}
}
}
break;
case "texturedetail":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_world.m_regInfo.estateSettings.terrainDetail0 = tempUUID;
break;
case 1:
m_world.m_regInfo.estateSettings.terrainDetail1 = tempUUID;
break;
case 2:
m_world.m_regInfo.estateSettings.terrainDetail2 = tempUUID;
break;
case 3:
m_world.m_regInfo.estateSettings.terrainDetail3 = tempUUID;
break;
}
}
}
break;
case "textureheights":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 3)
{
float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_world.m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
m_world.m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
break;
case 1:
m_world.m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
m_world.m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
break;
case 2:
m_world.m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
m_world.m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
break;
case 3:
m_world.m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
m_world.m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
break;
}
}
}
break;
case "texturecommit":
sendRegionHandshakeToAll();
break;
case "setregionterrain":
if (packet.ParamList.Length != 9)
{
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
}
else
{
m_world.m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
m_world.m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
m_world.m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
m_world.m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
m_world.m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
sendRegionInfoPacketToAll();
}
break;
default:
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
break;
}
}
}
public void sendRegionInfoPacketToAll()
{
foreach (OpenSim.RegionServer.Simulator.Avatar av in m_world.Avatars.Values)
{
this.sendRegionInfoPacket(av.ControllingClient);
}
}
public void sendRegionHandshakeToAll()
{
foreach (OpenSim.RegionServer.Simulator.Avatar av in m_world.Avatars.Values)
{
this.sendRegionHandshake(av.ControllingClient);
}
}
public void sendRegionInfoPacket(ClientView remote_client)
{
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
regionInfoPacket.AgentData.AgentID = remote_client.AgentID;
regionInfoPacket.AgentData.SessionID = remote_client.SessionID;
regionInfoPacket.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
regionInfoPacket.RegionInfo.EstateID = m_world.m_regInfo.estateSettings.estateID;
regionInfoPacket.RegionInfo.MaxAgents = m_world.m_regInfo.estateSettings.maxAgents;
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_world.m_regInfo.estateSettings.objectBonusFactor;
regionInfoPacket.RegionInfo.ParentEstateID = m_world.m_regInfo.estateSettings.parentEstateID;
regionInfoPacket.RegionInfo.PricePerMeter = m_world.m_regInfo.estateSettings.pricePerMeter;
regionInfoPacket.RegionInfo.RedirectGridX = m_world.m_regInfo.estateSettings.redirectGridX;
regionInfoPacket.RegionInfo.RedirectGridY = m_world.m_regInfo.estateSettings.redirectGridY;
regionInfoPacket.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
regionInfoPacket.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_world.m_regInfo.RegionName);
regionInfoPacket.RegionInfo.SunHour = m_world.m_regInfo.estateSettings.sunHour;
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_world.m_regInfo.estateSettings.terrainLowerLimit;
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_world.m_regInfo.estateSettings.terrainRaiseLimit;
regionInfoPacket.RegionInfo.UseEstateSun = !m_world.m_regInfo.estateSettings.useFixedSun;
regionInfoPacket.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
remote_client.OutPacket(regionInfoPacket);
}
public void sendRegionHandshake(ClientView remote_client)
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
RegionHandshakePacket handshake = new RegionHandshakePacket();
handshake.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = m_world.m_regInfo.estateSettings.terrainHeightRange0;
handshake.RegionInfo.TerrainHeightRange01 = m_world.m_regInfo.estateSettings.terrainHeightRange1;
handshake.RegionInfo.TerrainHeightRange10 = m_world.m_regInfo.estateSettings.terrainHeightRange2;
handshake.RegionInfo.TerrainHeightRange11 = m_world.m_regInfo.estateSettings.terrainHeightRange3;
handshake.RegionInfo.TerrainStartHeight00 = m_world.m_regInfo.estateSettings.terrainStartHeight0;
handshake.RegionInfo.TerrainStartHeight01 = m_world.m_regInfo.estateSettings.terrainStartHeight1;
handshake.RegionInfo.TerrainStartHeight10 = m_world.m_regInfo.estateSettings.terrainStartHeight2;
handshake.RegionInfo.TerrainStartHeight11 = m_world.m_regInfo.estateSettings.terrainStartHeight3;
handshake.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
handshake.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0");
handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1;
handshake.RegionInfo.TerrainBase2 = m_world.m_regInfo.estateSettings.terrainBase2;
handshake.RegionInfo.TerrainBase3 = m_world.m_regInfo.estateSettings.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = m_world.m_regInfo.estateSettings.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = m_world.m_regInfo.estateSettings.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 = m_world.m_regInfo.estateSettings.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = m_world.m_regInfo.estateSettings.terrainDetail3;
handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
remote_client.OutPacket(handshake);
}
}
}