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*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
294 lines
17 KiB
C#
294 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Types;
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using OpenSim.RegionServer.Simulator;
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using OpenSim.RegionServer.Client;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.RegionServer.Estate
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{
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/// <summary>
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/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
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/// </summary>
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public class EstateManager
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{
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private World m_world;
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public EstateManager(World world)
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{
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m_world = world; //Estate settings found at world.m_regInfo.estateSettings
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}
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private bool convertParamStringToBool(byte[] field)
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{
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string s = Helpers.FieldToUTF8String(field);
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if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
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{
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return true;
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}
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return false;
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}
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public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, ClientView remote_client)
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{
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if (remote_client.AgentID == m_world.m_regInfo.MasterAvatarAssignedUUID)
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{
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switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
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{
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case "getinfo":
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Console.WriteLine("GETINFO Requested");
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this.sendRegionInfoPacketToAll();
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break;
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case "setregioninfo":
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if (packet.ParamList.Length != 9)
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{
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OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
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}
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else
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{
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m_world.m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
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if (convertParamStringToBool(packet.ParamList[0].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
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}
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if (convertParamStringToBool(packet.ParamList[1].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
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}
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if (convertParamStringToBool(packet.ParamList[2].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
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}
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if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
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}
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int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_world.m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_world.m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_world.m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
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}
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if (convertParamStringToBool(packet.ParamList[8].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
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}
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sendRegionInfoPacketToAll();
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}
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break;
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case "texturebase":
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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LLUUID tempUUID = new LLUUID(splitField[1]);
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainBase0 = tempUUID;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainBase1 = tempUUID;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainBase2 = tempUUID;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainBase3 = tempUUID;
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break;
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}
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}
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}
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break;
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case "texturedetail":
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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LLUUID tempUUID = new LLUUID(splitField[1]);
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainDetail0 = tempUUID;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainDetail1 = tempUUID;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainDetail2 = tempUUID;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainDetail3 = tempUUID;
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break;
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}
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}
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}
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break;
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case "textureheights":
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 3)
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{
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float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
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float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
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break;
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}
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}
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}
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break;
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case "texturecommit":
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sendRegionHandshakeToAll();
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break;
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case "setregionterrain":
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if (packet.ParamList.Length != 9)
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{
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OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
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}
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else
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{
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m_world.m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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m_world.m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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m_world.m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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m_world.m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
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m_world.m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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sendRegionInfoPacketToAll();
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}
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break;
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default:
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OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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break;
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}
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}
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}
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public void sendRegionInfoPacketToAll()
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{
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foreach (OpenSim.RegionServer.Simulator.Avatar av in m_world.Avatars.Values)
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{
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this.sendRegionInfoPacket(av.ControllingClient);
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}
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}
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public void sendRegionHandshakeToAll()
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{
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foreach (OpenSim.RegionServer.Simulator.Avatar av in m_world.Avatars.Values)
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{
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this.sendRegionHandshake(av.ControllingClient);
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}
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}
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public void sendRegionInfoPacket(ClientView remote_client)
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{
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RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
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regionInfoPacket.AgentData.AgentID = remote_client.AgentID;
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regionInfoPacket.AgentData.SessionID = remote_client.SessionID;
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regionInfoPacket.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_world.m_regInfo.estateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_world.m_regInfo.estateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_world.m_regInfo.estateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_world.m_regInfo.estateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_world.m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_world.m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_world.m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_world.m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_world.m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_world.m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_world.m_regInfo.estateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_world.m_regInfo.estateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
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remote_client.OutPacket(regionInfoPacket);
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}
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public void sendRegionHandshake(ClientView remote_client)
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = m_world.m_regInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = m_world.m_regInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = m_world.m_regInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = m_world.m_regInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = m_world.m_regInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = m_world.m_regInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = m_world.m_regInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = m_world.m_regInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = m_world.m_regInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = m_world.m_regInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = m_world.m_regInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = m_world.m_regInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = m_world.m_regInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = m_world.m_regInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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remote_client.OutPacket(handshake);
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}
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}
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}
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