Files
opensim/OpenSim/OpenSim.RegionServer/RegionInfo.cs

381 lines
17 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Globalization;
using System.Net;
using System.Web;
using System.IO;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using libsecondlife;
namespace OpenSim.RegionServer
{
public class RegionInfo : RegionInfoBase
{
//following should be removed and the GenericConfig object passed around,
//so each class (AssetServer, GridServer etc) can access what config data they want
public string AssetURL = "http://127.0.0.1:8003/";
public string AssetSendKey = "";
public string GridURL = "";
public string GridSendKey = "";
public string GridRecvKey = "";
public string UserURL = "";
public string UserSendKey = "";
public string UserRecvKey = "";
private bool isSandbox;
public string MasterAvatarFirstName = "";
public string MasterAvatarLastName = "";
public string MasterAvatarSandboxPassword = "";
public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero;
public string DataStore;
public RegionInfo()
{
}
public void SaveToGrid()
{
//we really want to keep any server connection code out of here and out of the code code
// and put it in the server connection classes (those inheriting from IGridServer etc)
string reqtext;
reqtext = "<Root>";
reqtext += "<authkey>" + this.GridSendKey + "</authkey>";
reqtext += "<sim>";
reqtext += "<uuid>" + this.SimUUID.ToString() + "</uuid>";
reqtext += "<regionname>" + this.RegionName + "</regionname>";
reqtext += "<sim_ip>" + this.IPListenAddr + "</sim_ip>";
reqtext += "<sim_port>" + this.IPListenPort.ToString() + "</sim_port>";
reqtext += "<region_locx>" + this.RegionLocX.ToString() + "</region_locx>";
reqtext += "<region_locy>" + this.RegionLocY.ToString() + "</region_locy>";
reqtext += "<estate_id>1</estate_id>";
reqtext += "</sim>";
reqtext += "</Root>";
byte[] reqdata = (new System.Text.ASCIIEncoding()).GetBytes(reqtext);
string newpath = "";
if (this.GridURL.EndsWith("/"))
{
newpath = this.GridURL + "sims/";
}
else
{
newpath = this.GridURL + "/sims/";
}
WebRequest GridSaveReq = WebRequest.Create(newpath + this.SimUUID.ToString());
GridSaveReq.Method = "POST";
GridSaveReq.ContentType = "application/x-www-form-urlencoded";
GridSaveReq.ContentLength = reqdata.Length;
Stream stOut = GridSaveReq.GetRequestStream();
stOut.Write(reqdata, 0, reqdata.Length);
stOut.Close();
WebResponse gridresp = GridSaveReq.GetResponse();
StreamReader stIn = new StreamReader(gridresp.GetResponseStream(), Encoding.ASCII);
string GridResponse = stIn.ReadToEnd();
stIn.Close();
gridresp.Close();
OpenSim.Framework.Console.MainConsole.Instance.Verbose("RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse);
}
public void InitConfig(bool sandboxMode, IGenericConfig configData)
{
this.isSandbox = sandboxMode;
try
{
// Sim UUID
string attri = "";
attri = configData.GetAttribute("SimUUID");
if (attri == "")
{
this.SimUUID = LLUUID.Random();
configData.SetAttribute("SimUUID", this.SimUUID.ToString());
}
else
{
this.SimUUID = new LLUUID(attri);
}
// Sim name
attri = "";
attri = configData.GetAttribute("SimName");
if (attri == "")
{
this.RegionName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Simulator Name", "OpenSim Island");
configData.SetAttribute("SimName", this.RegionName);
}
else
{
this.RegionName = attri;
}
// Sim/Grid location X
attri = "";
attri = configData.GetAttribute("SimLocationX");
if (attri == "")
{
string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Grid Location X", "997");
configData.SetAttribute("SimLocationX", location);
this.RegionLocX = (uint)Convert.ToUInt32(location);
}
else
{
this.RegionLocX = (uint)Convert.ToUInt32(attri);
}
// Sim/Grid location Y
attri = "";
attri = configData.GetAttribute("SimLocationY");
if (attri == "")
{
string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Grid Location Y", "996");
configData.SetAttribute("SimLocationY", location);
this.RegionLocY = (uint)Convert.ToUInt32(location);
}
else
{
this.RegionLocY = (uint)Convert.ToUInt32(attri);
}
// Local storage datastore
attri = "";
attri = configData.GetAttribute("Datastore");
if (attri == "")
{
string datastore = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Filename for local world storage", "localworld.yap");
configData.SetAttribute("Datastore", datastore);
this.DataStore = datastore;
}
else
{
this.DataStore = attri;
}
//Sim Listen Port
attri = "";
attri = configData.GetAttribute("SimListenPort");
if (attri == "")
{
string port = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: UDP port for client connections", "9000");
configData.SetAttribute("SimListenPort", port);
this.IPListenPort = Convert.ToInt32(port);
}
else
{
this.IPListenPort = Convert.ToInt32(attri);
}
//Sim Listen Address
attri = "";
attri = configData.GetAttribute("SimListenAddress");
if (attri == "")
{
this.IPListenAddr = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: IP Address to listen on for client connections", "127.0.0.1");
configData.SetAttribute("SimListenAddress", this.IPListenAddr);
}
else
{
// Probably belongs elsewhere, but oh well.
if (attri.Trim().StartsWith("SYSTEMIP"))
{
string localhostname = System.Net.Dns.GetHostName();
System.Net.IPAddress[] ips = System.Net.Dns.GetHostAddresses(localhostname);
try
{
this.IPListenAddr = ips[0].ToString();
}
catch (Exception e)
{
e.ToString();
this.IPListenAddr = "127.0.0.1"; // Use the default if we fail
}
}
else
{
this.IPListenAddr = attri;
}
}
// Terrain Default File
attri = "";
attri = configData.GetAttribute("TerrainFile");
if (attri == "")
{
this.estateSettings.terrainFile = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Default Terrain File", "default.r32");
configData.SetAttribute("TerrainFile", this.estateSettings.terrainFile);
}
else
{
this.estateSettings.terrainFile = attri;
}
attri = "";
attri = configData.GetAttribute("TerrainMultiplier");
if (attri == "")
{
string re = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Terrain Height Multiplier", "60.0");
this.estateSettings.terrainMultiplier = Convert.ToDouble(re, CultureInfo.InvariantCulture);
configData.SetAttribute("TerrainMultiplier", this.estateSettings.terrainMultiplier.ToString());
}
else
{
this.estateSettings.terrainMultiplier = Convert.ToDouble(attri);
}
attri = "";
attri = configData.GetAttribute("MasterAvatarFirstName");
if (attri == "")
{
this.MasterAvatarFirstName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: First name of Master Avatar", "Test");
configData.SetAttribute("MasterAvatarFirstName", this.MasterAvatarFirstName);
}
else
{
this.MasterAvatarFirstName = attri;
}
attri = "";
attri = configData.GetAttribute("MasterAvatarLastName");
if (attri == "")
{
this.MasterAvatarLastName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Last name of Master Avatar", "User");
configData.SetAttribute("MasterAvatarLastName", this.MasterAvatarLastName);
}
else
{
this.MasterAvatarLastName = attri;
}
if (isSandbox) //Sandbox Mode Settings
{
attri = "";
attri = configData.GetAttribute("MasterAvatarSandboxPassword");
if (attri == "")
{
this.MasterAvatarSandboxPassword = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("SANDBOX MODE SETTING: Password of Master Avatar", "test");
configData.SetAttribute("MasterAvatarSandboxPassword", this.MasterAvatarSandboxPassword);
}
else
{
this.MasterAvatarSandboxPassword = attri;
}
}
else //Grid Mode Settings
{
//shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object
//Grid Server URL
attri = "";
attri = configData.GetAttribute("GridServerURL");
if (attri == "")
{
this.GridURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GRID MODE SETTING: Grid server URL", "http://127.0.0.1:8001/");
configData.SetAttribute("GridServerURL", this.GridURL);
}
else
{
this.GridURL = attri;
}
//Grid Send Key
attri = "";
attri = configData.GetAttribute("GridSendKey");
if (attri == "")
{
this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GRID MODE SETTING: Key to send to grid server", "null");
configData.SetAttribute("GridSendKey", this.GridSendKey);
}
else
{
this.GridSendKey = attri;
}
//Grid Receive Key
attri = "";
attri = configData.GetAttribute("GridRecvKey");
if (attri == "")
{
this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GRID MODE SETTING: Key to expect from grid server", "null");
configData.SetAttribute("GridRecvKey", this.GridRecvKey);
}
else
{
this.GridRecvKey = attri;
}
attri = "";
attri = configData.GetAttribute("AssetServerURL");
if (attri == "")
{
this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GRID MODE SETTING: Asset server URL", "http://127.0.0.1:8003/");
configData.SetAttribute("AssetServerURL", this.AssetURL);
}
else
{
this.AssetURL = attri;
}
}
this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
if (!this.isSandbox)
{
this.SaveToGrid();
}
configData.Commit();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.Warn("Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString());
}
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Simulator Settings Loaded");
/* MainConsole.Instance.Notice("UUID: " + this.SimUUID.ToStringHyphenated());
MainConsole.Instance.Notice("Name: " + this.RegionName);
MainConsole.Instance.Notice("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
MainConsole.Instance.Notice("Region Handle: " + this.RegionHandle.ToString());
MainConsole.Instance.Notice("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
MainConsole.Instance.Notice("Sandbox Mode? " + isSandbox.ToString());
MainConsole.Instance.Notice("Asset URL: " + this.AssetURL);
MainConsole.Instance.Notice("Asset key: " + this.AssetSendKey);
MainConsole.Instance.Notice("Grid URL: " + this.GridURL);
MainConsole.Instance.Notice("Grid key: " + this.GridSendKey); */
}
}
}