Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-05-20 07:05:46 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
26eebf6b3274f5cf2ec7b76bc300edcdfdba1423
opensim/OpenSim/Region
History
Sean Dague 26eebf6b32 I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
not too much crouching).  I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
..
Application
* minor refactorings
2007-09-11 14:20:09 +00:00
ClientStack
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
Communications
* minor refactorings
2007-09-11 14:20:09 +00:00
Environment
Kill little green men on minimap if the avatar logs off.
2007-09-11 15:11:10 +00:00
Examples/SimpleApp
Little green men (aka dots on minimap). Thanks to bushing for
2007-09-09 17:32:03 +00:00
ExtensionsScriptModule
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
Physics
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
2007-09-12 10:56:04 +00:00
ScriptEngine
Fixing namespace problems
2007-09-11 14:33:32 +00:00
Storage
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
2007-09-10 06:45:54 +00:00
Terrain.BasicTerrain
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
Powered by Gitea Version: 1.25.5 Page: 53ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API