Files
opensim/OpenSim/Framework/InventoryItemBase.cs
Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00

420 lines
10 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// Inventory Item - contains all the properties associated with an individual inventory piece.
/// </summary>
public class InventoryItemBase : InventoryNodeBase, ICloneable
{
/// <value>
/// The inventory type of the item. This is slightly different from the asset type in some situations.
/// </value>
public int InvType
{
get
{
return m_invType;
}
set
{
m_invType = value;
}
}
protected int m_invType;
/// <value>
/// The folder this item is contained in
/// </value>
public UUID Folder
{
get
{
return m_folder;
}
set
{
m_folder = value;
}
}
protected UUID m_folder;
/// <value>
/// The creator of this item
/// </value>
public string CreatorId
{
get
{
return m_creatorId;
}
set
{
m_creatorId = value;
if ((m_creatorId == null) || !UUID.TryParse(m_creatorId, out m_creatorIdAsUuid))
m_creatorIdAsUuid = UUID.Zero;
}
}
protected string m_creatorId;
/// <value>
/// The CreatorId expressed as a UUID.
/// </value>
public UUID CreatorIdAsUuid
{
get
{
if (UUID.Zero == m_creatorIdAsUuid)
{
UUID.TryParse(CreatorId, out m_creatorIdAsUuid);
}
return m_creatorIdAsUuid;
}
}
protected UUID m_creatorIdAsUuid = UUID.Zero;
/// <summary>
/// Extended creator information of the form <profile url>;<name>
/// </summary>
public string CreatorData // = <profile url>;<name>
{
get { return m_creatorData; }
set { m_creatorData = value; }
}
protected string m_creatorData = string.Empty;
/// <summary>
/// Used by the DB layer to retrieve / store the entire user identification.
/// The identification can either be a simple UUID or a string of the form
/// uuid[;profile_url[;name]]
/// </summary>
public string CreatorIdentification
{
get
{
if (!string.IsNullOrEmpty(m_creatorData))
return m_creatorId + ';' + m_creatorData;
else
return m_creatorId;
}
set
{
if ((value == null) || (value != null && value == string.Empty))
{
m_creatorData = string.Empty;
return;
}
if (!value.Contains(";")) // plain UUID
{
m_creatorId = value;
}
else // <uuid>[;<endpoint>[;name]]
{
string name = "Unknown User";
string[] parts = value.Split(';');
if (parts.Length >= 1)
m_creatorId = parts[0];
if (parts.Length >= 2)
m_creatorData = parts[1];
if (parts.Length >= 3)
name = parts[2];
m_creatorData += ';' + name;
}
}
}
/// <value>
/// The description of the inventory item (must be less than 64 characters)
/// </value>
public string Description
{
get
{
return m_description;
}
set
{
m_description = value;
}
}
protected string m_description = String.Empty;
/// <value>
///
/// </value>
public uint NextPermissions
{
get
{
return m_nextPermissions;
}
set
{
m_nextPermissions = value;
}
}
protected uint m_nextPermissions;
/// <value>
/// A mask containing permissions for the current owner (cannot be enforced)
/// </value>
public uint CurrentPermissions
{
get
{
return m_currentPermissions;
}
set
{
m_currentPermissions = value;
}
}
protected uint m_currentPermissions;
/// <value>
///
/// </value>
public uint BasePermissions
{
get
{
return m_basePermissions;
}
set
{
m_basePermissions = value;
}
}
protected uint m_basePermissions;
/// <value>
///
/// </value>
public uint EveryOnePermissions
{
get
{
return m_everyonePermissions;
}
set
{
m_everyonePermissions = value;
}
}
protected uint m_everyonePermissions;
/// <value>
///
/// </value>
public uint GroupPermissions
{
get
{
return m_groupPermissions;
}
set
{
m_groupPermissions = value;
}
}
protected uint m_groupPermissions;
/// <value>
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
/// </value>
public int AssetType
{
get
{
return m_assetType;
}
set
{
m_assetType = value;
}
}
protected int m_assetType;
/// <value>
/// The UUID of the associated asset on the asset server
/// </value>
public UUID AssetID
{
get
{
return m_assetID;
}
set
{
m_assetID = value;
}
}
protected UUID m_assetID;
/// <value>
///
/// </value>
public UUID GroupID
{
get
{
return m_groupID;
}
set
{
m_groupID = value;
}
}
protected UUID m_groupID;
/// <value>
///
/// </value>
public bool GroupOwned
{
get
{
return m_groupOwned;
}
set
{
m_groupOwned = value;
}
}
protected bool m_groupOwned;
/// <value>
///
/// </value>
public int SalePrice
{
get
{
return m_salePrice;
}
set
{
m_salePrice = value;
}
}
protected int m_salePrice;
/// <value>
///
/// </value>
public byte SaleType
{
get
{
return m_saleType;
}
set
{
m_saleType = value;
}
}
protected byte m_saleType;
/// <value>
///
/// </value>
public uint Flags
{
get
{
return m_flags;
}
set
{
m_flags = value;
}
}
protected uint m_flags;
/// <value>
///
/// </value>
public int CreationDate
{
get
{
return m_creationDate;
}
set
{
m_creationDate = value;
}
}
protected int m_creationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
public InventoryItemBase()
{
}
public InventoryItemBase(UUID id)
{
ID = id;
}
public InventoryItemBase(UUID id, UUID owner)
{
ID = id;
Owner = owner;
}
public object Clone()
{
return MemberwiseClone();
}
}
}