Files
opensim/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00

341 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Server.Handlers.Inventory
{
public class InventoryServiceInConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IInventoryService m_InventoryService;
private bool m_doLookup = false;
//private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
//private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
private string m_userserver_url;
protected string m_ConfigName = "InventoryService";
public InventoryServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
if (configName != string.Empty)
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string inventoryService = serverConfig.GetString("LocalServiceModule",
String.Empty);
if (inventoryService == String.Empty)
throw new Exception("No LocalServiceModule in config file");
Object[] args = new Object[] { config };
m_InventoryService =
ServerUtils.LoadPlugin<IInventoryService>(inventoryService, args);
m_userserver_url = serverConfig.GetString("UserServerURI", String.Empty);
m_doLookup = serverConfig.GetBoolean("SessionAuthentication", false);
AddHttpHandlers(server);
m_log.Debug("[INVENTORY HANDLER]: handlers initialized");
}
protected virtual void AddHttpHandlers(IHttpServer m_httpServer)
{
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, List<InventoryFolderBase>>(
"POST", "/SystemFolders/", GetSystemFolders, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
"POST", "/GetFolderContent/", GetFolderContent, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/UpdateFolder/", m_InventoryService.UpdateFolder, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/MoveFolder/", m_InventoryService.MoveFolder, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/PurgeFolder/", m_InventoryService.PurgeFolder, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<List<Guid>, bool>(
"POST", "/DeleteFolders/", DeleteFolders, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<List<Guid>, bool>(
"POST", "/DeleteItem/", DeleteItems, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, InventoryItemBase>(
"POST", "/QueryItem/", GetItem, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, InventoryFolderBase>(
"POST", "/QueryFolder/", GetFolder, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseTrustedHandler<Guid, bool>(
"POST", "/CreateInventory/", CreateUsersInventory, CheckTrustSource));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/NewFolder/", m_InventoryService.AddFolder, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/CreateFolder/", m_InventoryService.AddFolder, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/NewItem/", m_InventoryService.AddItem, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseTrustedHandler<InventoryItemBase, bool>(
"POST", "/AddNewItem/", m_InventoryService.AddItem, CheckTrustSource));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, List<InventoryItemBase>>(
"POST", "/GetItems/", GetFolderItems, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<List<InventoryItemBase>, bool>(
"POST", "/MoveItems/", MoveItems, CheckAuthSession));
m_httpServer.AddStreamHandler(new InventoryServerMoveItemsHandler(m_InventoryService));
// for persistent active gestures
m_httpServer.AddStreamHandler(
new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
// It would have been better to rename this request, but complexities in the BaseHttpServer
// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
// to do this for now.
m_httpServer.AddStreamHandler(
new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
m_httpServer.AddStreamHandler(
new RestDeserialiseTrustedHandler<InventoryItemBase, int>
("POST", "/AssetPermissions/", GetAssetPermissions, CheckTrustSource));
}
#region Wrappers for converting the Guid parameter
public List<InventoryFolderBase> GetSystemFolders(Guid guid)
{
UUID userID = new UUID(guid);
return new List<InventoryFolderBase>(GetSystemFolders(userID).Values);
}
// This shouldn't be here, it should be in the inventory service.
// But I don't want to deal with types and dependencies for now.
private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
if (root != null)
{
InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
if (content != null)
{
Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
foreach (InventoryFolderBase folder in content.Folders)
{
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
folders[(AssetType)folder.Type] = folder;
}
// Put the root folder there, as type Folder
folders[AssetType.Folder] = root;
return folders;
}
}
m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
return new Dictionary<AssetType, InventoryFolderBase>();
}
public InventoryItemBase GetItem(Guid guid)
{
return m_InventoryService.GetItem(UUID.Zero, new UUID(guid));
}
public InventoryFolderBase GetFolder(Guid guid)
{
return m_InventoryService.GetFolder(UUID.Zero, new UUID(guid));
}
public InventoryCollection GetFolderContent(Guid guid)
{
return m_InventoryService.GetFolderContent(UUID.Zero, new UUID(guid));
}
public List<InventoryItemBase> GetFolderItems(Guid folderID)
{
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
// TODO: UUID.Zero is passed as the userID here, making the old assumption that the OpenSim
// inventory server only has a single inventory database and not per-user inventory databases.
// This could be changed but it requirs a bit of hackery to pass another parameter into this
// callback
List<InventoryItemBase> items = m_InventoryService.GetFolderItems(UUID.Zero, new UUID(folderID));
if (items != null)
{
allItems.InsertRange(0, items);
}
return allItems;
}
public bool CreateUsersInventory(Guid rawUserID)
{
UUID userID = new UUID(rawUserID);
return m_InventoryService.CreateUserInventory(userID);
}
public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
{
UUID userID = new UUID(rawUserID);
return m_InventoryService.GetActiveGestures(userID);
}
public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
{
UUID userID = new UUID(rawUserID);
return m_InventoryService.GetInventorySkeleton(userID);
}
public int GetAssetPermissions(InventoryItemBase item)
{
return m_InventoryService.GetAssetPermissions(item.Owner, item.AssetID);
}
public bool DeleteFolders(List<Guid> items)
{
List<UUID> uuids = new List<UUID>();
foreach (Guid g in items)
uuids.Add(new UUID(g));
// oops we lost the user info here. Bad bad handlers
return m_InventoryService.DeleteFolders(UUID.Zero, uuids);
}
public bool DeleteItems(List<Guid> items)
{
List<UUID> uuids = new List<UUID>();
foreach (Guid g in items)
uuids.Add(new UUID(g));
// oops we lost the user info here. Bad bad handlers
return m_InventoryService.DeleteItems(UUID.Zero, uuids);
}
public bool MoveItems(List<InventoryItemBase> items)
{
// oops we lost the user info here. Bad bad handlers
// let's peek at one item
UUID ownerID = UUID.Zero;
if (items.Count > 0)
ownerID = items[0].Owner;
return m_InventoryService.MoveItems(ownerID, items);
}
#endregion
/// <summary>
/// Check that the source of an inventory request is one that we trust.
/// </summary>
/// <param name="peer"></param>
/// <returns></returns>
public bool CheckTrustSource(IPEndPoint peer)
{
if (m_doLookup)
{
m_log.InfoFormat("[INVENTORY IN CONNECTOR]: Checking trusted source {0}", peer);
UriBuilder ub = new UriBuilder(m_userserver_url);
IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
foreach (IPAddress uaddr in uaddrs)
{
if (uaddr.Equals(peer.Address))
{
return true;
}
}
m_log.WarnFormat(
"[INVENTORY IN CONNECTOR]: Rejecting request since source {0} was not in the list of trusted sources",
peer);
return false;
}
else
{
return true;
}
}
/// <summary>
/// Check that the source of an inventory request for a particular agent is a current session belonging to
/// that agent.
/// </summary>
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public virtual bool CheckAuthSession(string session_id, string avatar_id)
{
return true;
}
}
}