Files
opensim/OpenSim/Tests/Common/Mock/MockScriptEngine.cs
Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine
specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
2015-08-17 21:46:30 +02:00

273 lines
8.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Tests.Common
{
public class MockScriptEngine : INonSharedRegionModule, IScriptModule, IScriptEngine
{
public IConfigSource ConfigSource { get; private set; }
public IConfig Config { get; private set; }
private Scene m_scene;
/// <summary>
/// Expose posted events to tests.
/// </summary>
public Dictionary<UUID, List<EventParams>> PostedEvents { get; private set; }
/// <summary>
/// A very primitive way of hooking text cose to a posed event.
/// </summary>
/// <remarks>
/// May be replaced with something that uses more original code in the future.
/// </remarks>
public event Action<UUID, EventParams> PostEventHook;
public void Initialise(IConfigSource source)
{
ConfigSource = source;
// Can set later on if required
Config = new IniConfig("MockScriptEngine", ConfigSource);
PostedEvents = new Dictionary<UUID, List<EventParams>>();
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.StackModuleInterface<IScriptModule>(this);
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
public string Name { get { return "Mock Script Engine"; } }
public string ScriptEngineName { get { return Name; } }
public Type ReplaceableInterface { get { return null; } }
#pragma warning disable 0067
public event ScriptRemoved OnScriptRemoved;
public event ObjectRemoved OnObjectRemoved;
#pragma warning restore 0067
public string GetXMLState (UUID itemID)
{
throw new System.NotImplementedException ();
}
public bool SetXMLState(UUID itemID, string xml)
{
throw new System.NotImplementedException ();
}
public bool PostScriptEvent(UUID itemID, string name, object[] args)
{
// Console.WriteLine("Posting event {0} for {1}", name, itemID);
return PostScriptEvent(itemID, new EventParams(name, args, null));
}
public bool PostScriptEvent(UUID itemID, EventParams evParams)
{
List<EventParams> eventsForItem;
if (!PostedEvents.ContainsKey(itemID))
{
eventsForItem = new List<EventParams>();
PostedEvents.Add(itemID, eventsForItem);
}
else
{
eventsForItem = PostedEvents[itemID];
}
eventsForItem.Add(evParams);
if (PostEventHook != null)
PostEventHook(itemID, evParams);
return true;
}
public bool PostObjectEvent(uint localID, EventParams evParams)
{
return PostObjectEvent(m_scene.GetSceneObjectPart(localID), evParams);
}
public bool PostObjectEvent(UUID itemID, string name, object[] args)
{
return PostObjectEvent(m_scene.GetSceneObjectPart(itemID), new EventParams(name, args, null));
}
private bool PostObjectEvent(SceneObjectPart part, EventParams evParams)
{
foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems(InventoryType.LSL))
PostScriptEvent(item.ItemID, evParams);
return true;
}
public void SuspendScript(UUID itemID)
{
throw new System.NotImplementedException ();
}
public void ResumeScript(UUID itemID)
{
throw new System.NotImplementedException ();
}
public ArrayList GetScriptErrors(UUID itemID)
{
throw new System.NotImplementedException ();
}
public bool HasScript(UUID itemID, out bool running)
{
throw new System.NotImplementedException ();
}
public bool GetScriptState(UUID itemID)
{
throw new System.NotImplementedException ();
}
public void SaveAllState()
{
throw new System.NotImplementedException ();
}
public void StartProcessing()
{
throw new System.NotImplementedException ();
}
public float GetScriptExecutionTime(List<UUID> itemIDs)
{
throw new System.NotImplementedException ();
}
public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
{
throw new System.NotImplementedException ();
}
public IScriptWorkItem QueueEventHandler(object parms)
{
throw new System.NotImplementedException ();
}
public DetectParams GetDetectParams(UUID item, int number)
{
throw new System.NotImplementedException ();
}
public void SetMinEventDelay(UUID itemID, double delay)
{
throw new System.NotImplementedException ();
}
public int GetStartParameter(UUID itemID)
{
throw new System.NotImplementedException ();
}
public void SetScriptState(UUID itemID, bool state)
{
throw new System.NotImplementedException ();
}
public void SetState(UUID itemID, string newState)
{
throw new System.NotImplementedException ();
}
public void ApiResetScript(UUID itemID)
{
throw new System.NotImplementedException ();
}
public void ResetScript (UUID itemID)
{
throw new System.NotImplementedException ();
}
public IScriptApi GetApi(UUID itemID, string name)
{
throw new System.NotImplementedException ();
}
public Scene World { get { return m_scene; } }
public IScriptModule ScriptModule { get { return this; } }
public string ScriptEnginePath { get { throw new System.NotImplementedException (); }}
public string ScriptClassName { get { throw new System.NotImplementedException (); } }
public string ScriptBaseClassName { get { throw new System.NotImplementedException (); } }
public string[] ScriptReferencedAssemblies { get { throw new System.NotImplementedException (); } }
public ParameterInfo[] ScriptBaseClassParameters { get { throw new System.NotImplementedException (); } }
public void ClearPostedEvents()
{
PostedEvents.Clear();
}
public void SleepScript(UUID itemID, int delay)
{
}
}
}