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28d1dbfee4256a97744ed1cebe21971adf5fdaef
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
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Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds.  If this happens to a user they can relog and fetch will be reattempted.
2014-11-25 23:23:11 +00:00
..
EntityTransferModule.cs
Add naive implementation of controlled incoming HG attachments to manage load.
2014-11-25 23:23:10 +00:00
EntityTransferStateMachine.cs
varregion: add lots of DEBUG level log messages. Especially for teleport.
2013-12-24 12:31:26 -08:00
HGEntityTransferModule.cs
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
2014-11-25 23:23:11 +00:00
HGIncomingSceneObjectEngine.cs
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
2014-11-25 23:23:11 +00:00
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