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297d31b1c2ab9ddb5f251ebbfdd36aa6d69a5a4c
opensim
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OpenSim
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Region
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CoreModules
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AliciaRaven
297d31b1c2
Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
...
Signed-off-by: Michael Cerquoni <
nebadon2025@gmail.com
>
2015-07-21 15:11:47 -04:00
..
Agent
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
2014-11-25 23:23:10 +00:00
Asset
Make the IteratingUuidGatherer the only UuidGatherer.
2015-01-08 20:21:40 +00:00
Avatar
More on mantis
#7567
. Two things:
2015-06-05 10:07:50 -07:00
Framework
Adding back command to clear region's user cache
2015-05-13 14:31:28 -05:00
Hypergrid
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
Properties
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
2015-04-29 18:47:17 -07:00
Scripting
Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.
2015-03-06 21:10:45 -05:00
ServiceConnectorsIn
OpenSimExtras
2014-08-06 17:25:12 -04:00
ServiceConnectorsOut
Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
2015-07-21 15:11:47 -04:00
World
Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
2015-07-21 15:11:47 -04:00