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This involves giving the ceiling of the Z-component in a lure rather than the floor. Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
219 lines
7.4 KiB
C#
219 lines
7.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.Lure
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{
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public class LureModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private readonly List<Scene> m_scenes = new List<Scene>();
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private IMessageTransferModule m_TransferModule = null;
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private bool m_Enabled = false;
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public void Initialise(IConfigSource config)
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{
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if (config.Configs["Messaging"] != null)
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{
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if (config.Configs["Messaging"].GetString(
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"LureModule", "LureModule") ==
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"LureModule")
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{
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m_Enabled = true;
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m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name);
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}
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}
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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lock (m_scenes)
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{
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnIncomingInstantMessage +=
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OnGridInstantMessage;
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}
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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if (m_TransferModule == null)
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{
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m_TransferModule =
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scene.RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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{
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m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
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"lures will not work!");
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m_Enabled = false;
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m_scenes.Clear();
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnIncomingInstantMessage -=
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OnGridInstantMessage;
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}
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}
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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lock (m_scenes)
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{
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m_scenes.Remove(scene);
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnIncomingInstantMessage -=
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OnGridInstantMessage;
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}
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}
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void OnNewClient(IClientAPI client)
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{
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client.OnInstantMessage += OnInstantMessage;
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client.OnStartLure += OnStartLure;
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client.OnTeleportLureRequest += OnTeleportLureRequest;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "LureModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
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{
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}
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public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client)
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{
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)(client.Scene);
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ScenePresence presence = scene.GetScenePresence(client.AgentId);
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// Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
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// a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
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// arrival.
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//
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// Ideally we would give the exact float position adjusting for the relative height of the two avatars
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// but it looks like a float component isn't possible with a parcel ID.
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UUID dest = Util.BuildFakeParcelID(
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scene.RegionInfo.RegionHandle,
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(uint)presence.AbsolutePosition.X,
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(uint)presence.AbsolutePosition.Y,
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(uint)Math.Ceiling(presence.AbsolutePosition.Z));
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m_log.DebugFormat("TP invite with message {0}", message);
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GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
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client.FirstName+" "+client.LastName, targetid,
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(byte)InstantMessageDialog.RequestTeleport, false,
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message, dest, false, presence.AbsolutePosition,
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new Byte[0]);
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if (m_TransferModule != null)
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{
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m_TransferModule.SendInstantMessage(m,
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delegate(bool success) { });
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}
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}
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public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client)
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{
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)(client.Scene);
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ulong handle = 0;
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uint x = 128;
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uint y = 128;
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uint z = 70;
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Util.ParseFakeParcelID(lureID, out handle, out x, out y, out z);
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Vector3 position = new Vector3();
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position.X = (float)x;
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position.Y = (float)y;
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position.Z = (float)z;
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scene.RequestTeleportLocation(client, handle, position,
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Vector3.Zero, teleportFlags);
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// Forward remote teleport requests
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//
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if (msg.dialog != 22)
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return;
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if (m_TransferModule != null)
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{
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m_TransferModule.SendInstantMessage(msg,
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delegate(bool success) { });
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}
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}
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}
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}
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