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2b990a61bfa88e13d5ad19602e6acef751ea473c
opensim
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OpenSim
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Region
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CoreModules
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Teravus Ovares (Dan Olivares)
2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07 20:31:48 -04:00
..
Agent
remove some more mono compiler warnings
2009-08-05 17:39:32 +01:00
Asset
Add copyright header. Formatting cleanup.
2009-08-01 05:11:47 +00:00
Avatar
Disable all IAR tests for now due to possible failure-causing race condition
2009-08-06 19:35:52 +01:00
Framework
* Fix a locking issue in the EventQueue
2009-07-31 20:53:35 +00:00
Hypergrid
Remove all references to HttpServer from CommsManager (all incarnations)
2009-07-10 02:22:26 +00:00
InterGrid
Remove all references to HttpServer from CommsManager (all incarnations)
2009-07-10 02:22:26 +00:00
Resources
* Updates RESTInterregionComms and LocalInterregionComms to the new region module interface. This fixes an issue where region references were being added but weren't being deleted,
2009-07-23 16:57:41 +00:00
Scripting
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-08-07 18:40:56 -04:00
ServiceConnectorsIn
HGAuthenticationService must be a singleton, because it has in-memory state. This makes this singleton register with IScene, so that other parts can retrieve its reference.
2009-08-06 18:43:53 -07:00
ServiceConnectorsOut
Remove waiting in TestReplicateArchivePathToUserInventory() since local inventory loading is synchronous
2009-08-05 18:59:44 +01:00
World
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07 20:31:48 -04:00