Files
opensim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
MW 384293ac56 Worked on Asset server, asset downloads (from server to sim) now work.
Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
2007-05-15 17:51:13 +00:00

109 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.GridInterfaces.Remote
{
public class RemoteAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private Thread _remoteAssetServerThread;
private string AssetServerUrl;
private string AssetSendKey;
public RemoteAssetServer()
{
this._assetRequests = new BlockingQueue<ARequest>();
this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._remoteAssetServerThread.IsBackground = true;
this._remoteAssetServerThread.Start();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Remote Asset Server class created");
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void RequestAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
}
public void UploadNewAsset(AssetBase asset)
{
Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
string ret = Windows1252Encoding.GetString(asset.Data);
byte[] buffer = Windows1252Encoding.GetBytes(ret);
WebClient client = new WebClient();
client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
this.AssetServerUrl = ServerUrl;
this.AssetSendKey = ServerKey;
}
private void RunRequests()
{
while (true)
{
//we need to add support for the asset server not knowing about a requested asset
// 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
ARequest req = this._assetRequests.Dequeue();
LLUUID assetID = req.AssetID;
// OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
WebResponse AssetResponse = AssetLoad.GetResponse();
byte[] idata = new byte[(int)AssetResponse.ContentLength];
BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
idata = br.ReadBytes((int)AssetResponse.ContentLength);
br.Close();
AssetBase asset = new AssetBase();
asset.FullID = assetID;
asset.Data = idata;
_receiver.AssetReceived(asset, req.IsTexture);
}
}
public void Close()
{
}
}
public class RemoteAssetPlugin : IAssetPlugin
{
public RemoteAssetPlugin()
{
}
public IAssetServer GetAssetServer()
{
return (new RemoteAssetServer());
}
}
}