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209 lines
8.5 KiB
C#
209 lines
8.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using System.Net;
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using System.Text;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Server.Handlers.Simulation
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{
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public class AgentGetHandler : BaseStreamHandler
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{
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// TODO: unused: private ISimulationService m_SimulationService;
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// TODO: unused: private IAuthenticationService m_AuthenticationService;
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public AgentGetHandler(ISimulationService service, IAuthenticationService authentication) :
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base("GET", "/agent")
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{
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// TODO: unused: m_SimulationService = service;
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// TODO: unused: m_AuthenticationService = authentication;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// Not implemented yet
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httpResponse.StatusCode = (int)HttpStatusCode.NotImplemented;
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return new byte[] { };
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}
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}
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public class AgentPostHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private ISimulationService m_SimulationService;
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private IAuthenticationService m_AuthenticationService;
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// TODO: unused: private bool m_AllowForeignGuests;
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public AgentPostHandler(ISimulationService service, IAuthenticationService authentication, bool foreignGuests) :
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base("POST", "/agent")
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{
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m_SimulationService = service;
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m_AuthenticationService = authentication;
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// TODO: unused: m_AllowForeignGuests = foreignGuests;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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byte[] result = new byte[0];
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UUID agentID;
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string action;
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ulong regionHandle;
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if (!RestHandlerUtils.GetParams(path, out agentID, out regionHandle, out action))
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{
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m_log.InfoFormat("[AgentPostHandler]: Invalid parameters for agent message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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httpResponse.StatusDescription = "Invalid parameters for agent message " + path;
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return result;
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}
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if (m_AuthenticationService != null)
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{
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// Authentication
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string authority = string.Empty;
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string authToken = string.Empty;
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if (!RestHandlerUtils.GetAuthentication(httpRequest, out authority, out authToken))
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{
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m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
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return result;
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}
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if (!m_AuthenticationService.VerifyKey(agentID, authToken))
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{
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m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
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return result;
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}
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m_log.DebugFormat("[AgentPostHandler]: Authentication succeeded for {0}", agentID);
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}
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OSDMap args = Util.GetOSDMap(request, (int)httpRequest.ContentLength);
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if (args == null)
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{
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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httpResponse.StatusDescription = "Unable to retrieve data";
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m_log.DebugFormat("[AgentPostHandler]: Unable to retrieve data for post {0}", path);
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return result;
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}
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// retrieve the regionhandle
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ulong regionhandle = 0;
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if (args["destination_handle"] != null)
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UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle);
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AgentCircuitData aCircuit = new AgentCircuitData();
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try
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{
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aCircuit.UnpackAgentCircuitData(args);
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}
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catch (Exception ex)
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{
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m_log.InfoFormat("[AgentPostHandler]: exception on unpacking CreateAgent message {0}", ex.Message);
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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httpResponse.StatusDescription = "Problems with data deserialization";
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return result;
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}
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string reason = string.Empty;
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// We need to clean up a few things in the user service before I can do this
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//if (m_AllowForeignGuests)
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// m_regionClient.AdjustUserInformation(aCircuit);
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// Finally!
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bool success = m_SimulationService.CreateAgent(regionhandle, aCircuit, out reason);
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OSDMap resp = new OSDMap(1);
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resp["success"] = OSD.FromBoolean(success);
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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return Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(resp));
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}
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}
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public class AgentPutHandler : BaseStreamHandler
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{
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// TODO: unused: private ISimulationService m_SimulationService;
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// TODO: unused: private IAuthenticationService m_AuthenticationService;
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public AgentPutHandler(ISimulationService service, IAuthenticationService authentication) :
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base("PUT", "/agent")
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{
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// TODO: unused: m_SimulationService = service;
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// TODO: unused: m_AuthenticationService = authentication;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// Not implemented yet
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httpResponse.StatusCode = (int)HttpStatusCode.NotImplemented;
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return new byte[] { };
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}
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}
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public class AgentDeleteHandler : BaseStreamHandler
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{
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// TODO: unused: private ISimulationService m_SimulationService;
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// TODO: unused: private IAuthenticationService m_AuthenticationService;
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public AgentDeleteHandler(ISimulationService service, IAuthenticationService authentication) :
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base("DELETE", "/agent")
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{
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// TODO: unused: m_SimulationService = service;
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// TODO: unused: m_AuthenticationService = authentication;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// Not implemented yet
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httpResponse.StatusCode = (int)HttpStatusCode.NotImplemented;
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return new byte[] { };
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}
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}
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}
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