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432 lines
17 KiB
C#
432 lines
17 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.Connectors
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{
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public class InventoryServicesConnector : ISessionAuthInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private string m_ServerURI = String.Empty;
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private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
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private Dictionary<UUID, DateTime> m_RequestTime = new Dictionary<UUID, DateTime>();
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public InventoryServicesConnector()
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{
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}
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public InventoryServicesConnector(string serverURI)
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{
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m_ServerURI = serverURI.TrimEnd('/');
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}
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public InventoryServicesConnector(IConfigSource source)
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{
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Initialise(source);
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}
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public virtual void Initialise(IConfigSource source)
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{
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IConfig inventoryConfig = source.Configs["InventoryService"];
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if (inventoryConfig == null)
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{
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m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
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throw new Exception("InventoryService missing from OpenSim.ini");
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}
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string serviceURI = inventoryConfig.GetString("InventoryServerURI",
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String.Empty);
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if (serviceURI == String.Empty)
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{
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m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
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throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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}
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m_ServerURI = serviceURI.TrimEnd('/');
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}
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#region ISessionAuthInventoryService
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public string Host
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{
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get { return m_ServerURI; }
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}
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/// <summary>
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/// Caller must catch eventual Exceptions.
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="sessionID"></param>
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/// <param name="callback"></param>
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public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
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{
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UUID userID = UUID.Zero;
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if (UUID.TryParse(userIDStr, out userID))
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{
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lock (m_RequestingInventory)
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{
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// *HACK ALERT*
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// If an inventory request times out, it blocks any further requests from the
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// same user, even after a relog. This is bad, and makes me sad.
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// Really, we should detect a timeout and report a failure to the callback,
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// BUT in my testing i found that it's hard to detect a timeout.. sometimes,
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// a partial response is recieved, and sometimes a null response.
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// So, for now, add a timer of ten seconds (which is the request timeout).
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// This should basically have the same effect.
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lock (m_RequestTime)
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{
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if (m_RequestTime.ContainsKey(userID))
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{
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TimeSpan interval = DateTime.Now - m_RequestTime[userID];
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if (interval.TotalSeconds > 10)
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{
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m_RequestTime.Remove(userID);
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if (m_RequestingInventory.ContainsKey(userID))
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{
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m_RequestingInventory.Remove(userID);
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}
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}
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}
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if (!m_RequestingInventory.ContainsKey(userID))
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{
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m_RequestTime.Add(userID, DateTime.Now);
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m_RequestingInventory.Add(userID, callback);
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}
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else
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
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return;
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}
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}
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}
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m_log.InfoFormat(
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"[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
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m_ServerURI, userID);
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RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
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= new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
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requester.ResponseCallback = InventoryResponse;
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requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
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}
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}
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/// <summary>
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/// Gets the user folder for the given folder-type
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="type"></param>
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/// <returns></returns>
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public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
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{
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// !!! Not just yet.
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//try
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//{
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// List<InventoryFolderBase> folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
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// "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
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// Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
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// foreach (InventoryFolderBase f in folders)
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// dFolders[(AssetType)f.Type] = f;
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// return dFolders;
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//}
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//catch (Exception e)
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//{
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// m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}",
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// e.Source, e.Message);
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//}
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return new Dictionary<AssetType, InventoryFolderBase>();
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}
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/// <summary>
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/// Gets everything (folders and items) inside a folder
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/// </summary>
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/// <param name="userId"></param>
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/// <param name="folderID"></param>
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/// <returns></returns>
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public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
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"POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderForType operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return null;
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}
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public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
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"POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return false;
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}
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public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
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"POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return false;
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}
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public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
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"POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return false;
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}
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public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
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"POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return false;
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}
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public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
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"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return false;
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}
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public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
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"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return false;
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}
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public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
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"POST", m_ServerURI + "/DeleteItem/", item, sessionID.ToString(), item.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory item operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return false;
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}
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public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
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"POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return null;
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}
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public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID sessionID)
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{
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try
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{
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return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
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"POST", m_ServerURI + "/QueryFolder/", item, sessionID.ToString(), item.Owner.ToString());
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
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e.Source, e.Message);
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}
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return null;
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}
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#endregion
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/// <summary>
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/// Callback used by the inventory server GetInventory request
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/// </summary>
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/// <param name="userID"></param>
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private void InventoryResponse(InventoryCollection response)
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{
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UUID userID = response.UserID;
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InventoryReceiptCallback callback = null;
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lock (m_RequestingInventory)
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{
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if (m_RequestingInventory.ContainsKey(userID))
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{
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callback = m_RequestingInventory[userID];
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m_RequestingInventory.Remove(userID);
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lock (m_RequestTime)
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{
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if (m_RequestTime.ContainsKey(userID))
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{
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m_RequestTime.Remove(userID);
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}
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}
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}
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else
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{
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m_log.WarnFormat(
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"[INVENTORY CONNECTOR]: " +
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"Received inventory response for {0} for which we do not have a record of requesting!",
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userID);
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return;
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}
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}
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m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
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"Received inventory response for user {0} containing {1} folders and {2} items",
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userID, response.Folders.Count, response.Items.Count);
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InventoryFolderImpl rootFolder = null;
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ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
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ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
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foreach (InventoryFolderBase folder in response.Folders)
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{
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if (folder.ParentID == UUID.Zero)
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{
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rootFolder = new InventoryFolderImpl(folder);
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folders.Add(rootFolder);
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break;
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}
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}
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if (rootFolder != null)
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{
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foreach (InventoryFolderBase folder in response.Folders)
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{
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if (folder.ID != rootFolder.ID)
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{
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folders.Add(new InventoryFolderImpl(folder));
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}
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}
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foreach (InventoryItemBase item in response.Items)
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{
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items.Add(item);
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}
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}
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else
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
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}
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callback(folders, items);
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}
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}
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}
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