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https://github.com/opensim/opensim.git
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747 lines
27 KiB
C#
747 lines
27 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Framework.Data;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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/// <summary>
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/// Modifies terrain using the specified information
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/// </summary>
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/// <param name="height">The height at which the user started modifying the terrain</param>
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/// <param name="seconds">The number of seconds the modify button was pressed</param>
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/// <param name="brushsize">The size of the brush used</param>
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/// <param name="action">The action to be performed</param>
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/// <param name="north">Distance from the north border where the cursor is located</param>
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/// <param name="west">Distance from the west border where the cursor is located</param>
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public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)
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{
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// Shiny.
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double size = (double)(1 << brushsize);
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switch (action)
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{
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case 0:
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// flatten terrain
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Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0);
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break;
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case 1:
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// raise terrain
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Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0);
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break;
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case 2:
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//lower terrain
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Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0);
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break;
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case 3:
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// smooth terrain
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Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0);
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break;
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case 4:
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// noise
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Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0);
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break;
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case 5:
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// revert
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Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0);
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break;
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// CLIENT EXTENSIONS GO HERE
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case 128:
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// erode-thermal
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break;
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case 129:
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// erode-aerobic
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break;
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case 130:
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// erode-hydraulic
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break;
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}
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for (int x = 0; x < 16; x++)
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{
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for (int y = 0; y < 16; y++)
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{
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if (Terrain.Tainted(x * 16, y * 16))
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{
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remoteUser.SendLayerData(x, y, Terrain.GetHeights1D());
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}
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}
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}
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return;
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>Inefficient. TODO: Fixme</remarks>
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/// <param name="fromAgentID"></param>
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/// <param name="toAgentID"></param>
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/// <param name="timestamp"></param>
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/// <param name="fromAgentName"></param>
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/// <param name="message"></param>
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public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message)
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{
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if (this.Avatars.ContainsKey(toAgentID))
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{
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if (this.Avatars.ContainsKey(fromAgentID))
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{
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// Local sim message
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ScenePresence fromAvatar = this.Avatars[fromAgentID];
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ScenePresence toAvatar = this.Avatars[toAgentID];
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string fromName = fromAvatar.firstname + " " + fromAvatar.lastname;
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toAvatar.ControllingClient.SendInstantMessage(message, toAgentID, fromName);
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}
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else
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{
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// Message came from a user outside the sim, ignore?
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}
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}
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else
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{
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// Grid message
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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ScenePresence avatar = null;
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if (this.Avatars.ContainsKey(fromAgentID))
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{
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avatar = this.Avatars[fromAgentID];
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fromPos = avatar.Pos;
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fromName = avatar.firstname + " " + avatar.lastname;
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avatar = null;
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}
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this.ForEachScenePresence(delegate(ScenePresence presence)
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{
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int dis = -1000;
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if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId))
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{
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avatar = this.Avatars[presence.ControllingClient.AgentId];
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dis = (int)avatar.Pos.GetDistanceTo(fromPos);
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}
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switch (type)
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{
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case 0: // Whisper
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if ((dis < 10) && (dis > -10))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
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fromAgentID);
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}
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break;
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case 1: // Say
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if ((dis < 30) && (dis > -30))
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{
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//Console.WriteLine("sending chat");
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presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
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fromAgentID);
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}
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break;
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case 2: // Shout
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if ((dis < 100) && (dis > -100))
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{
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presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
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fromAgentID);
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}
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break;
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case 0xff: // Broadcast
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presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
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fromAgentID);
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break;
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}
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});
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primAsset"></param>
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/// <param name="pos"></param>
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public void RezObject(AssetBase primAsset, LLVector3 pos)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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/// <param name="simClient"></param>
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public void DeRezObject(Packet packet, IClientAPI simClient)
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{
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DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
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if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
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{
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//currently following code not used (or don't know of any case of destination being zero
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}
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else
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{
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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EntityBase selectedEnt = null;
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (EntityBase ent in this.Entities.Values)
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{
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if (ent.LocalId == Data.ObjectLocalID)
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{
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selectedEnt = ent;
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break;
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}
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}
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if (selectedEnt != null)
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{
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List<ScenePresence> avatars = this.RequestAvatarList();
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foreach (ScenePresence avatar in avatars)
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{
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avatar.ControllingClient.SendKillObject(this.m_regionHandle, selectedEnt.LocalId);
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}
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lock (Entities)
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{
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Entities.Remove(selectedEnt.m_uuid);
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}
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendAvatarsToClient(IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="originalPrim"></param>
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/// <param name="offset"></param>
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/// <param name="flags"></param>
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public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
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{
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SceneObject originPrim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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if (((SceneObject)ent).rootLocalID == originalPrim)
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{
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originPrim = (SceneObject)ent;
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break;
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}
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}
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}
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if (originPrim != null)
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{
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SceneObject copy = originPrim.Copy();
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copy.Pos = copy.Pos + offset;
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this.Entities.Add(copy.rootUUID, copy);
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List<ScenePresence> avatars = this.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
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}
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}
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else
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="parentPrim"></param>
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/// <param name="childPrims"></param>
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public void LinkObjects(uint parentPrim, List<uint> childPrims)
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{
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SceneObject parenPrim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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if (((SceneObject)ent).rootLocalID == parentPrim)
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{
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parenPrim = (SceneObject)ent;
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break;
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}
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}
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}
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List<SceneObject> children = new List<SceneObject>();
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if (parenPrim != null)
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{
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for (int i = 0; i < childPrims.Count; i++)
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{
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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if (((SceneObject)ent).rootLocalID == childPrims[i])
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{
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children.Add((SceneObject)ent);
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}
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}
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}
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}
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}
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foreach (SceneObject sceneObj in children)
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{
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parenPrim.AddNewChildPrims(sceneObj);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="shapeBlock"></param>
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public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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Primitive prim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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prim = ((SceneObject)ent).HasChildPrim(primLocalID);
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if (prim != null)
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{
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prim.UpdateShape(shapeBlock);
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break;
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}
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}
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}
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}
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public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
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{
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Primitive prim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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prim = ((SceneObject)ent).HasChildPrim(primLocalID);
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if (prim != null)
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{
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prim.UpdateExtraParam(type, inUse, data);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="primLocalID"></param>
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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{
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Primitive prim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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prim = ((SceneObject)ent).HasChildPrim(primLocalID);
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if (prim != null)
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{
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prim.GetInventory(remoteClient, primLocalID);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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if (((SceneObject)ent).rootLocalID == primLocalID)
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{
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((SceneObject)ent).GetProperites(remoteClient);
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((SceneObject)ent).isSelected = true;
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this.LandManager.setPrimsTainted();
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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if (((SceneObject)ent).rootLocalID == primLocalID)
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{
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((SceneObject)ent).isSelected = false;
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this.LandManager.setPrimsTainted();
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="description"></param>
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public void PrimDescription(uint primLocalID, string description)
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{
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Primitive prim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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prim = ((SceneObject)ent).HasChildPrim(primLocalID);
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if (prim != null)
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{
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prim.Description = description;
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break;
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}
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}
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}
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}
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|
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="description"></param>
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public void PrimName(uint primLocalID, string name)
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{
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Primitive prim = null;
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foreach (EntityBase ent in Entities.Values)
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{
|
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if (ent is SceneObject)
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{
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prim = ((SceneObject)ent).HasChildPrim(primLocalID);
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if (prim != null)
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{
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prim.Name = name;
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break;
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}
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}
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}
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}
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public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
|
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Primitive prim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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prim = ((SceneObject)ent).HasChildPrim(objectID);
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if (prim != null)
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{
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((SceneObject)ent).GrapMovement(offset, pos, remoteClient);
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break;
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}
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}
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}
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/*
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if (this.Entities.ContainsKey(objectID))
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{
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if (this.Entities[objectID] is SceneObject)
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{
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((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
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}
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}*/
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|
}
|
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|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="packet"></param>
|
|
/// <param name="remoteClient"></param>
|
|
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
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|
{
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}
|
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|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="texture"></param>
|
|
/// <param name="remoteClient"></param>
|
|
public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
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|
{
|
|
Primitive prim = null;
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObject)
|
|
{
|
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
|
if (prim != null)
|
|
{
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prim.UpdateTextureEntry(texture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="pos"></param>
|
|
/// <param name="remoteClient"></param>
|
|
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
|
|
{
|
|
Primitive prim = null;
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObject)
|
|
{
|
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
|
if (prim != null)
|
|
{
|
|
prim.UpdateGroupPosition(pos);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
|
|
{
|
|
Primitive prim = null;
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObject)
|
|
{
|
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
|
if (prim != null)
|
|
{
|
|
prim.UpdateSinglePosition(pos);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="pos"></param>
|
|
/// <param name="rot"></param>
|
|
/// <param name="remoteClient"></param>
|
|
public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
|
|
{
|
|
Primitive prim = null;
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObject)
|
|
{
|
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
|
if (prim != null)
|
|
{
|
|
prim.UpdateGroupMouseRotation(pos, rot);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="rot"></param>
|
|
/// <param name="remoteClient"></param>
|
|
public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
|
|
{
|
|
Primitive prim = null;
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObject)
|
|
{
|
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
|
if (prim != null)
|
|
{
|
|
prim.UpdateGroupRotation(rot);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="rot"></param>
|
|
/// <param name="remoteClient"></param>
|
|
public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
|
|
{
|
|
//Console.WriteLine("trying to update single prim rotation");
|
|
Primitive prim = null;
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObject)
|
|
{
|
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
|
if (prim != null)
|
|
{
|
|
prim.UpdateSingleRotation(rot);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="scale"></param>
|
|
/// <param name="remoteClient"></param>
|
|
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
|
|
{
|
|
Primitive prim = null;
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObject)
|
|
{
|
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
|
if (prim != null)
|
|
{
|
|
prim.ResizeGoup(scale);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// temporary method to test out creating new inventory items
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="transActionID"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="callbackID"></param>
|
|
/// <param name="description"></param>
|
|
/// <param name="name"></param>
|
|
/// <param name="invType"></param>
|
|
/// <param name="type"></param>
|
|
/// <param name="wearableType"></param>
|
|
/// <param name="nextOwnerMask"></param>
|
|
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
|
|
{
|
|
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
|
if (userInfo != null)
|
|
{
|
|
AssetBase asset = new AssetBase();
|
|
asset.Name = name;
|
|
asset.Description = description;
|
|
asset.InvType = invType;
|
|
asset.Type = type;
|
|
asset.FullID = LLUUID.Random();
|
|
asset.Data = new byte[1];
|
|
this.assetCache.AddAsset(asset);
|
|
|
|
InventoryItemBase item = new InventoryItemBase();
|
|
item.avatarID = remoteClient.AgentId;
|
|
item.creatorsID = remoteClient.AgentId;
|
|
item.inventoryID = LLUUID.Random();
|
|
item.assetID = asset.FullID;
|
|
item.inventoryDescription = description;
|
|
item.inventoryName = name;
|
|
item.assetType = invType;
|
|
item.invType = invType;
|
|
item.parentFolderID = folderID;
|
|
item.inventoryCurrentPermissions = 2147483647;
|
|
item.inventoryNextPermissions = nextOwnerMask;
|
|
|
|
userInfo.ItemReceive(remoteClient.AgentId, item);
|
|
remoteClient.SendInventoryItemUpdate(item);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends prims to a client
|
|
/// </summary>
|
|
/// <param name="RemoteClient">Client to send to</param>
|
|
public void GetInitialPrims(IClientAPI RemoteClient)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|