Files
opensim/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
Charles Krinke 2fdb42aec0 Mantis#2316. Thank you kindly, CMickeyb for a patch that:
Addresses llDie issues. The attached patch catches run time 
exceptions that occur during method invocation (of type 
TargetInvocationException) and exposes the internal exception. 
This makes it possible to pass out the SelfDeleteException. 
Also added handlers in a couple places to make sure that 
exception was being passed out far enough to be handled 
correctly. Tested on DNE.
2008-10-04 19:04:58 +00:00

253 lines
10 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public class Executor : MarshalByRefObject
{
/// <summary>
/// Contains the script to execute functions in.
/// </summary>
protected IScript m_Script;
protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
[Flags]
public enum scriptEvents : int
{
None = 0,
attach = 1,
collision = 16,
collision_end = 32,
collision_start = 64,
control = 128,
dataserver = 256,
email = 512,
http_response = 1024,
land_collision = 2048,
land_collision_end = 4096,
land_collision_start = 8192,
at_target = 16384,
listen = 32768,
money = 65536,
moving_end = 131072,
moving_start = 262144,
not_at_rot_target = 524288,
not_at_target = 1048576,
remote_data = 8388608,
run_time_permissions = 268435456,
state_entry = 1073741824,
state_exit = 2,
timer = 4,
touch = 8,
touch_end = 536870912,
touch_start = 2097152,
object_rez = 4194304
}
// Cache functions by keeping a reference to them in a dictionary
private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
public Executor(IScript script)
{
m_Script = script;
initEventFlags();
}
/// <summary>
/// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
/// </summary>
/// <returns></returns>
public override Object InitializeLifetimeService()
{
//Console.WriteLine("Executor: InitializeLifetimeService()");
// return null;
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
}
return lease;
}
public scriptEvents GetStateEventFlags(string state)
{
//Console.WriteLine("Get event flags for " + state);
// Check to see if we've already computed the flags for this state
scriptEvents eventFlags = scriptEvents.None;
if (m_stateEvents.ContainsKey(state))
{
m_stateEvents.TryGetValue(state, out eventFlags);
return eventFlags;
}
Type type=m_Script.GetType();
// Fill in the events for this state, cache the results in the map
foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
{
string evname = state + "_event_" + kvp.Key;
//Console.WriteLine("Trying event "+evname);
try
{
MethodInfo mi = type.GetMethod(evname);
if (mi != null)
{
//Console.WriteLine("Found handler for " + kvp.Key);
eventFlags |= kvp.Value;
}
}
catch(Exception)
{
//Console.WriteLine("Exeption in GetMethod:\n"+e.ToString());
}
}
// Save the flags we just computed and return the result
if (eventFlags != 0)
m_stateEvents.Add(state, eventFlags);
//Console.WriteLine("Returning {0:x}", eventFlags);
return (eventFlags);
}
public void ExecuteEvent(string state, string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
string EventName = state + "_event_" + FunctionName;
//#if DEBUG
//Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
//#endif
if (Events.ContainsKey(EventName) == false)
{
// Not found, create
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(EventName);
Events.Add(EventName, mi);
}
catch
{
Console.WriteLine("Event {0}not found", EventName);
// Event name not found, cache it as not found
Events.Add(EventName, null);
}
}
// Get event
MethodInfo ev = null;
Events.TryGetValue(EventName, out ev);
if (ev == null) // No event by that name!
{
//Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
return;
}
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
#if DEBUG
//Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
#endif
// Found
try
{
ev.Invoke(m_Script, args);
}
catch (TargetInvocationException tie)
{
// Grab the inner exception and rethrow it
throw tie.InnerException;
}
catch (Exception e)
{
throw e;
}
}
protected void initEventFlags()
{
// Initialize the table if it hasn't already been done
if (m_eventFlagsMap.Count > 0)
{
return;
}
m_eventFlagsMap.Add("attach", scriptEvents.attach);
// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
m_eventFlagsMap.Add("collision", scriptEvents.collision);
m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
m_eventFlagsMap.Add("control", scriptEvents.control);
m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
m_eventFlagsMap.Add("email", scriptEvents.email);
m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
// m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
m_eventFlagsMap.Add("listen", scriptEvents.listen);
m_eventFlagsMap.Add("money", scriptEvents.money);
m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
// m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
// m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
// m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
m_eventFlagsMap.Add("timer", scriptEvents.timer);
m_eventFlagsMap.Add("touch", scriptEvents.touch);
m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
}
}
}