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* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
182 lines
6.6 KiB
C#
182 lines
6.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework.Console;
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using Nini.Config;
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namespace OpenSim.Region.Physics.Manager
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{
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/// <summary>
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/// Description of MyClass.
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/// </summary>
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public class PhysicsPluginManager
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{
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private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
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private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
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public PhysicsPluginManager()
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{
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}
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public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName)
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{
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if (String.IsNullOrEmpty(physEngineName))
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{
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return PhysicsScene.Null;
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}
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if (String.IsNullOrEmpty(meshEngineName))
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{
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return PhysicsScene.Null;
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}
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IMesher meshEngine = null;
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if (_MeshPlugins.ContainsKey(meshEngineName))
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{
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MainLog.Instance.Verbose("PHYSICS", "creating meshing engine " + meshEngineName);
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meshEngine = _MeshPlugins[meshEngineName].GetMesher();
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}
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else
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{
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MainLog.Instance.Warn("PHYSICS", "couldn't find meshingEngine: {0}", meshEngineName);
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throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
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}
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if (_PhysPlugins.ContainsKey(physEngineName))
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{
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MainLog.Instance.Verbose("PHYSICS", "creating " + physEngineName);
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PhysicsScene result = _PhysPlugins[physEngineName].GetScene();
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result.Initialise(meshEngine);
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return result;
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}
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else
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{
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MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", physEngineName);
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throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
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}
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}
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public void LoadPlugins()
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{
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// Load "plugins", that are hard coded and not existing in form of an external lib
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IMeshingPlugin plugHard;
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plugHard = new ZeroMesherPlugin();
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_MeshPlugins.Add(plugHard.GetName(), plugHard);
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MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plugHard.GetName());
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// And now walk all assemblies (DLLs effectively) and see if they are home
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// of a plugin that is of interest for us
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
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string[] pluginFiles = Directory.GetFiles(path, "*.dll");
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for (int i = 0; i < pluginFiles.Length; i++)
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{
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AddPlugin(pluginFiles[i]);
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}
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}
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private void AddPlugin(string FileName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
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if (physTypeInterface != null)
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{
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IPhysicsPlugin plug =
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(IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Init();
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_PhysPlugins.Add(plug.GetName(), plug);
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MainLog.Instance.Verbose("PHYSICS", "Added physics engine: " + plug.GetName());
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}
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Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true);
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if (meshTypeInterface != null)
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{
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IMeshingPlugin plug =
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(IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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_MeshPlugins.Add(plug.GetName(), plug);
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MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plug.GetName());
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}
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physTypeInterface = null;
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meshTypeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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}
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//---
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public static void PhysicsPluginMessage(string message, bool isWarning)
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{
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if (isWarning)
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{
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MainLog.Instance.Warn("PHYSICS", message);
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}
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else
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{
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MainLog.Instance.Verbose("PHYSICS", message);
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}
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}
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//---
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}
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public interface IPhysicsPlugin
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{
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bool Init();
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PhysicsScene GetScene();
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string GetName();
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void Dispose();
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}
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public interface IMeshingPlugin
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{
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string GetName();
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IMesher GetMesher();
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}
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}
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