mirror of
https://github.com/opensim/opensim.git
synced 2026-05-31 23:05:52 +08:00
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
136 lines
5.3 KiB
C#
136 lines
5.3 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
using Axiom.Math;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Region.Physics.Manager;
|
|
|
|
namespace OpenSim.Region.Physics.Manager
|
|
{
|
|
public abstract class PhysicsScene
|
|
{
|
|
public static PhysicsScene Null
|
|
{
|
|
get { return new NullPhysicsScene(); }
|
|
}
|
|
|
|
public abstract void Initialise(IMesher meshmerizer);
|
|
|
|
public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position);
|
|
|
|
public abstract void RemoveAvatar(PhysicsActor actor);
|
|
|
|
public abstract void RemovePrim(PhysicsActor prim);
|
|
|
|
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
|
|
PhysicsVector size, Quaternion rotation); //To be removed
|
|
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
|
|
PhysicsVector size, Quaternion rotation, bool isPhysical);
|
|
|
|
public abstract void Simulate(float timeStep);
|
|
|
|
public abstract void GetResults();
|
|
|
|
public abstract void SetTerrain(float[] heightMap);
|
|
|
|
public abstract void DeleteTerrain();
|
|
|
|
public abstract bool IsThreaded { get; }
|
|
|
|
private class NullPhysicsScene : PhysicsScene
|
|
{
|
|
private static int m_workIndicator;
|
|
|
|
|
|
public override void Initialise(IMesher meshmerizer)
|
|
{
|
|
// Does nothing right now
|
|
}
|
|
|
|
public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
|
|
{
|
|
MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
|
|
return PhysicsActor.Null;
|
|
}
|
|
|
|
public override void RemoveAvatar(PhysicsActor actor)
|
|
{
|
|
}
|
|
|
|
public override void RemovePrim(PhysicsActor prim)
|
|
{
|
|
}
|
|
|
|
/*
|
|
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
|
|
{
|
|
MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
|
|
return PhysicsActor.Null;
|
|
}
|
|
*/
|
|
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
|
|
PhysicsVector size, Quaternion rotation) //To be removed
|
|
{
|
|
return this.AddPrimShape(primName, pbs, position, size, rotation, false);
|
|
}
|
|
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
|
|
PhysicsVector size, Quaternion rotation, bool isPhysical)
|
|
{
|
|
MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
|
|
return PhysicsActor.Null;
|
|
}
|
|
|
|
public override void Simulate(float timeStep)
|
|
{
|
|
m_workIndicator = (m_workIndicator + 1)%10;
|
|
|
|
//OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString());
|
|
}
|
|
|
|
public override void GetResults()
|
|
{
|
|
MainLog.Instance.Verbose("NullPhysicsScene : GetResults()");
|
|
}
|
|
|
|
public override void SetTerrain(float[] heightMap)
|
|
{
|
|
MainLog.Instance.Verbose("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
|
|
}
|
|
|
|
public override void DeleteTerrain()
|
|
{
|
|
}
|
|
|
|
public override bool IsThreaded
|
|
{
|
|
get { return false; }
|
|
}
|
|
}
|
|
}
|
|
}
|