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30eea2618dcc0a43d1d4d764590100c19bd7c05d
opensim
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OpenSim
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Region
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Physics
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Teravus Ovares
640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
2008-02-21 14:51:39 +00:00
..
AssemblyInfo.cs
* Optimized usings
2007-12-27 21:41:48 +00:00
CollisionLocker.cs
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
2008-02-17 10:41:08 +00:00
IMesher.cs
* Optimized usings
2007-12-27 21:41:48 +00:00
PhysicsActor.cs
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
2008-02-21 14:51:39 +00:00
PhysicsPluginManager.cs
More exception checks and crash hints
2008-02-18 14:21:51 +00:00
PhysicsScene.cs
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
2008-02-18 01:52:25 +00:00
PhysicsSensor.cs
* Committing random physics stuff to the SVN for use later
2008-02-01 07:39:19 +00:00
PhysicsVector.cs
* A bunch of updates to make things more smooth.
2008-02-12 04:27:20 +00:00
ZeroMesher.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00