Files
opensim/OpenSim/Region/ClientStack/RegionApplicationBase.cs
MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00

144 lines
5.6 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Environment;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Caches;
namespace OpenSim.Region.ClientStack
{
public abstract class RegionApplicationBase
{
protected AssetCache m_assetCache;
protected InventoryCache m_inventoryCache;
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
protected DateTime m_startuptime;
protected NetworkServersInfo m_networkServersInfo;
protected BaseHttpServer m_httpServer;
protected int m_httpServerPort;
protected LogBase m_log;
protected CommunicationsManager m_commsManager;
public RegionApplicationBase( )
{
m_startuptime = DateTime.Now;
}
virtual public void StartUp()
{
ClientView.TerrainManager = new TerrainManager(new SecondLife());
Initialize();
ScenePresence.CreateDefaultTextureEntry();
m_httpServer = new BaseHttpServer( m_httpServerPort );
m_log.Verbose("Starting HTTP server");
m_httpServer.Start();
m_inventoryCache = new InventoryCache();
}
protected abstract void Initialize();
protected void StartLog()
{
m_log = CreateLog();
MainLog.Instance = m_log;
}
protected abstract LogBase CreateLog();
protected abstract PhysicsScene GetPhysicsScene( );
protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo);
protected PhysicsScene GetPhysicsScene(string engine)
{
PhysicsPluginManager physicsPluginManager;
physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPlugins();
return physicsPluginManager.GetPhysicsScene( engine );
}
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer)
{
AgentCircuitManager authen = new AgentCircuitManager();
udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_inventoryCache, m_log, authen);
StorageManager storageManager = CreateStorageManager(regionInfo);
Scene scene = CreateScene(regionInfo, storageManager, authen);
udpServer.LocalScene = scene;
scene.LoadWorldMap();
scene.PhysScene = GetPhysicsScene( );
scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
scene.LoadPrimsFromStorage();
//Master Avatar Setup
UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
if (masterAvatar != null)
{
m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
//TODO: Load parcels from storageManager
}
else
{
m_log.Verbose("PARCEL", "No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
//TODO: Load parcels from storageManager
}
scene.LandManager.resetSimLandObjects();
scene.performParcelPrimCountUpdate();
scene.StartTimer();
return scene;
}
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager);
}
}