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357f20eb14018de2f171120a2812c8b60a8cc187
opensim/OpenSim/Addons/Groups
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UbitUmarov 357f20eb14 == UUID.Zero is slow
2022-01-08 23:35:56 +00:00
..
Hypergrid
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
Local
revert some changes to groups V2 that will break external modules, with no special gain
2020-06-10 12:36:10 +01:00
Properties
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Remote
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
Service
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
ForeignImporter.cs
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
GroupsExtendedData.cs
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
GroupsMessagingModule.cs
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
GroupsModule.cs
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
IGroupsServicesConnector.cs
revert some changes to groups V2 that will break external modules, with no special gain
2020-06-10 12:36:10 +01:00
RemoteConnectorCacheWrapper.cs
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
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