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362007e5d352d3eafcc260a2270fa8833d2bbf05
opensim
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OpenSim
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Region
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CoreModules
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World
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Archiver
History
Justin Clark-Casey (justincc)
93967d4a1c
fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
...
this meant that the loaded settings would disappear after a restart
2010-02-26 18:30:05 +00:00
..
Tests
Formatting cleanup.
2010-02-15 19:21:56 +09:00
ArchiveReadRequest.cs
fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
2010-02-26 18:30:05 +00:00
ArchiverModule.cs
Revert "Updates all IRegionModules to the new style region modules."
2010-01-29 07:21:06 +00:00
ArchiveWriteRequestExecution.cs
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
ArchiveWriteRequestPreparation.cs
forestall bug reports about the Command error: System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-19 22:30:46 +00:00
AssetsArchiver.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
AssetsDearchiver.cs
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
AssetsRequest.cs
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00